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Hosek, Angela M.; Titsworth, Scott – Communication Education, 2016
Millennial students are immersed in a digital world governed by codes and scripts. Coders create programs from scratch. We interact with code when we launch most programs like Microsoft Word or a web browser. Alternatively, scripting uses programing environments (or middleware) in which combinations of stock commands are used. Many applications…
Descriptors: Student Experience, Generational Differences, Student Characteristics, Creative Development
Patrick Sullivan – College Composition and Communication, 2015
There has been a remarkable surge of interest in creativity in a wide variety of disciplines in recent years. Taken in aggregate, this body of work now theorizes creativity as a--foundational aspect of human cognition and intelligence. If we theorize creativity as a highly sophisticated and valuable form of cognition, it must also then be regarded…
Descriptors: College Faculty, College Students, Writing (Composition), Writing Instruction
Wu, Jinting – Curriculum Inquiry, 2012
This article examines the uptake of "suzhi"--roughly glossed as "quality"--in China's recent curriculum reform called "suzhi jiaoyu" (Education for Quality) in the rural ethnic context of Qiandongnan. It engages with three layers of analysis. First is a brief etymological overview of "suzhi" to map out its…
Descriptors: Teaching Methods, Curriculum Development, Ethnography, Foreign Countries
Cheng, Vivian M. Y. – Thinking Skills and Creativity, 2011
Infusing creativity elements into regular classroom was an important movement in recent Asian educational reforms. A large-scale research study was conducted in Hong Kong to explore the possibilities, outcomes and difficulties of this kind of curriculum change from students' perspectives. Based mainly on Western creativity literature, this study…
Descriptors: Foreign Countries, Curriculum Development, Creativity, Transfer of Training
Guile, David; Okumoto, Kaori – Studies in the Education of Adults, 2009
This article explores the extent to which aspiring entrants to the performing arts industry have to develop both the forms of "vocational practice" employers require and "social capital" to enable them to operate effectively in external labour markets (i.e. contract-based and networked-generated work). It focuses on the work of…
Descriptors: Learning Theories, Labor Market, Social Capital, Foreign Countries
Howson, A. G.; Westbury, Ian – 1980
An attempt is made to define the meaning of invention and innovation in mathematics education in order to help develop guidelines for policies of research and development in this area. Spectrums of invention in the realms of geometry and group theory are proposed as models of ordering understanding of creative activity within mathematics. This…
Descriptors: Creative Activities, Creative Development, Creativity, Curriculum Development

Rudas, Peter; Bartha, Tibor – Educational Media International, 1994
A multimedia system for teaching physiology, using interactive video, introduced into the undergraduate veterinary curriculum at the University of Veterinary Science, Budapest, Hungary, was found to enhance creativity in learning. (AEF)
Descriptors: Authoring Aids (Programming), Biochemistry, Computer Assisted Instruction, Courseware
Chen, Chi-Kuang; Jiang, Bernard C.; Hsu, Kuang-Yiao – European Journal of Engineering Education, 2005
The objective of this paper is to examine the effectiveness of a creativity-fostering program in industrial engineering and management (IE&M) curriculum reform. Fostering creativity in students has become a crucial issue in industrial engineering education. In a survey of previous studies, we found few on IE&M curriculum reform. In…
Descriptors: Curriculum Development, Engineering Education, Required Courses, Creativity
Yerkes, Rita – 1982
To determine whether the creative-adventure playground model functions as an effective extension of the classroom, researchers at Northern Illinois University's Early Childhood Education Research Laboratory studied the effects of playground participation on the development of visual-motor integration in 32 preschool boys and girls aged 3 to 4.5.…
Descriptors: Behavior Change, Classroom Techniques, Creative Development, Curriculum Development