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Laura Tanenbaum; Kristen Gallagher – Teachers College Record, 2024
In recent years, increased attention has been paid to mental health struggles among students, and a range of interventions have been proposed to improve student retention and learning through "trauma-engaged pedagogy" and "cultures of caring." Drawing on the insights of affect theory, we argue that such a focus, although…
Descriptors: Alienation, Assignments, Design, Mental Health
Schwieger, Dana – Journal of Information Systems Education, 2022
Connecting people with resources is a common activity. However, special situations have unique data needs. Without the appropriate leadership and tools to manage the data, the connections may never take place. This case examines the data needs associated with providing resources and social connections for families having a member with a special…
Descriptors: Databases, Design, Individual Needs, Special Needs Students
Danielak, Brian – Cognition and Instruction, 2022
This paper focuses on a historically understudied area in computing education: attending to students' *design thinking* in university-level introductory programming courses. I offer an account of one student--"Rebecca"--and her experiences and code from a second-semester course on programming concepts for engineers. Using data from both…
Descriptors: Design, Computer Science Education, Programming, Introductory Courses
Leda Cempellin – International Journal of Education & the Arts, 2024
Art and design students in higher education often prioritize design skills over written communication. With the opportunity to restructure courses around increased asynchronous flexibility arising from the COVID-19 pandemic, the author of this manuscript (who is also the course instructor) has developed a hybrid-blended course design in the art…
Descriptors: Courses, Art Education, Design, COVID-19
Sébastien Proulx – International Journal of Designs for Learning, 2021
The research phase preluding a design capstone project is challenging for both students and instructors. In a situation where students are free to work on a topic of their choosing, a preset, generic research design is not suitable. Imposing a rigid framework would endanger the possibility of students truly examining and capturing the complexity…
Descriptors: Teaching Methods, Capstone Experiences, Student Projects, Research Design
Pessoa, M. V. Pereira – European Journal of Engineering Education, 2023
Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical…
Descriptors: Guidelines, Teaching Methods, Engineering Education, Active Learning
Engeness, Irina – European Journal of Teacher Education, 2021
Digitalisation provides valuable opportunities for learning; however, it imposes demands on teachers. Teachers are expected not only to be profound users of educational technologies but also to engage in the design of digital environments such as online courses, learning management systems, and mobile applications. This article argues that…
Descriptors: Educational Technology, Technology Uses in Education, Assignments, Design
Durst, Pearce – Composition Forum, 2015
This article advances film as worthy of rhetorical inquiry and deserving of more sustained attention in the advanced composition classroom. The first section identifies various approaches to the "language" of film, which can be adopted to navigate the technical, rhetorical, and cultural concerns needed to compose informed multimodal…
Descriptors: Films, Film Study, Writing (Composition), Advanced Courses
Lopes, António – Teaching English with Technology, 2015
The CEFR encourages teachers to resort to task-based activities in the language classroom. However, some resistance has been offered to this approach, due to lack of appropriate training and difficulty in meeting some basic practical conditions, as well as in finding resources and examples of good practices, as shown in a survey conducted within…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Program Evaluation
Andrews, Deborah C. – Business and Professional Communication Quarterly, 2016
Business and professional communicators increasingly rely on visual thinking and design strategies to create effective messages. The workplace need for such thinking, however, is not readily accommodated in current pedagogy. A long-running study abroad short course for American students taught in London provides a model for meeting this need.…
Descriptors: Study Abroad, Minicourses, Art Education, Design
Schmidt, Catarina – Education Inquiry, 2013
This article focuses on the question of access and design in literacy education. Drawing on an ethnographical study, two children's experiences of texts1 and socialisation in relation to literacy are mirrored through the Four Resources Model (Luke & Freebody, 1999). What does access and design mean in relation to this model and how is it…
Descriptors: Literacy Education, Access to Information, Textbooks, Middle School Students
Trebell, Donna – Design and Technology Education, 2009
This paper explores ways in which data collected during designerly activity in a Secondary Design and Technology Classroom in the UK, can be analysed with a view to ascertaining the features of the classroom interactions which facilitate the development of designerly activity in "fledgling designers" (Trebell, 2007). The paper builds…
Descriptors: Interaction, Educational Technology, Design, Design Crafts

Stoyanov, Svetoslav – Journal of Interactive Learning Research, 1997
Provides theoretical evidence supporting the assumption that cognitive mapping is an effective learning method for students' hypermedia design activities. Checks the effects of student hypermedia design assignments in an ill-structured environment against the uniqueness of cognitive mapping, mapping styles, and cognitive mapping as a creative…
Descriptors: Assignments, Cognitive Mapping, Computer Software Development, Concept Mapping