Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Coding | 4 |
Design | 4 |
Cooperative Learning | 2 |
Foreign Countries | 2 |
COVID-19 | 1 |
Clubs | 1 |
Community Attitudes | 1 |
Community Education | 1 |
Computation | 1 |
Computer Attitudes | 1 |
Computer Mediated… | 1 |
More ▼ |
Author
Adam V. Maltese | 1 |
Bárbara Yarza | 1 |
Caitlin K. Martin | 1 |
Gray, Colin M. | 1 |
Howard, Craig D. | 1 |
João Adriano Freitas | 1 |
Kelli M. Paul | 1 |
Lauren Penney | 1 |
Linford Molaodi | 1 |
Natalie Rusk | 1 |
Quinn Burke | 1 |
More ▼ |
Publication Type
Reports - Evaluative | 4 |
Journal Articles | 3 |
Books | 1 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Higher Education | 1 |
Kindergarten | 1 |
Postsecondary Education | 1 |
Preschool Education | 1 |
Primary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Gray, Colin M.; Howard, Craig D. – Journal of Learning Design, 2015
"Designerly Talk in Non-Pedagogical Social Spaces" (Gray and Howard, 2014) is a paper on a study that was conducted as an early attempt to understand the kinds of talk students engaged in outside of the formal curriculum in student-run communities that enhanced their design learning. While the paper has only been available for a…
Descriptors: Social Media, Computer Mediated Communication, Interpersonal Communication, Interaction