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Salimpour, Saeed; Fitzgerald, Michael T.; Tytler, Russell; Eriksson, Urban – Journal of Science Education and Technology, 2021
The changing landscape of science and science education has provided an impetus to re-imagine how science can be taught in schools. The dawn of the Big Data era, especially in astronomy, and the notion of "Science as Practice" are some of the developments driving this need for a re-imagination of science education. This current work…
Descriptors: Web Based Instruction, Computer Interfaces, Design, Science Education
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Railean, Elena Aurel – Lecture Notes in Educational Technology, 2017
This book is a synthesis of the complex interdependencies between user interface design of digital screen and learning process. It is analyzed the impact of digital revolution on learning, phases of digital textbooks use and development; specific features of educational system & learning environment; psycho-pedagogical characteristics of XXI…
Descriptors: Electronic Publishing, Textbooks, Computer Interfaces, Design
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Turkay, Selen; Hoffman, Daniel; Kinzer, Charles K.; Chantes, Pantiphar; Vicari, Christopher – Computers in the Schools, 2014
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase understanding of how video games can be situated within teachers' existing goals and knowledge…
Descriptors: Video Games, Educational Games, Learning Theories, Design
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Lauer, Claire; McLeod, Michael; Blythe, Stuart – Written Communication, 2013
In this article we propose a "Janus-faced" approach to survey design--an approach that encourages researchers to consider how they can design and implement surveys more effectively using the latest web and database tools. Specifically, this approach encourages researchers to look two ways at once; attending to both the survey interface…
Descriptors: Online Surveys, Design, Computer Interfaces, Databases
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Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
Pavlik, Philip, Jr.; Toth, Joe – Online Submission, 2010
The plethora of different subfields in intelligent tutoring systems (ITS) are often difficult to integrate theoretically when analyzing how to design an intelligent tutor. Important principles of design are claimed by many subfields, including but not limited to: design, human-computer interaction, perceptual psychology, cognitive psychology,…
Descriptors: Intelligent Tutoring Systems, Interdisciplinary Approach, Design, Computer Interfaces
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Thomassen, Aukje; Ozcan, Oguzhan – Computers & Education, 2010
The objective of this paper is to which extend the didactic format of studio-based group-work is applicable for creating a common-ground for Interaction Design Education in European Perspective. The current debate on design education shows us a landscape of different initiatives. So far difficulties have arisen in the area of accreditation and…
Descriptors: Student Attitudes, Interaction, Cultural Differences, Foreign Countries
Laborda, Jesus Garcia – Online Submission, 2009
The implications of new learning environments have been far-reaching and pervasive (Plass, 1998), at least in the field of interface design both in traditional computer and mobile devices (Fallahkhair, Pemberton, & Griffiths, 2007). Given the current status of efficient models, educators need the unproven unification of interfaces and working…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Design, Handheld Devices
Garcia Laborda, Jesus – Online Submission, 2007
Interface design and ergonomics, while already studied in much of educational theory, have not until recently been considered in language testing (Fulcher, 2003). In this paper, we revise the design principles of PLEVALEX, a fully operational prototype Internet based language testing platform. Our focus here is to show PLEVALEX's interfaces and…
Descriptors: Language Tests, Internet, Computer Assisted Testing, Test Validity
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Hudson, Barry J. – CD-ROM Professional, 1995
Examines issues of CD-ROM networking for companies; identifies cost savings and focuses on administrative and technical problems. Highlights include slower access speed, technical design deficiencies, inconsistency in search engines and user interfaces, installation problems, drive letter selections, designs that work for LAN access, questions to…
Descriptors: Access to Information, Administrative Problems, Comparative Analysis, Computer Interfaces