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Showing 1 to 15 of 16 results Save | Export
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Meridith Greythorne; Kai Staats – Connected Science Learning, 2024
The Scalable, Interactive Model of an Off-World Community (SIMOC) is a computer simulation of a human habitat on Mars. Built upon decades of NASA research and authentic science processes, SIMOC is both a research-grade simulation and an engaging web-based tool for science education. Users access an intuitive web interface to select mission…
Descriptors: Computer Simulation, Space Exploration, Science Education, Web Sites
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Wilson, R. Scott – Educational Media and Technology Yearbook, 2019
This chapter assesses the usefulness of 360/VR video production in the creation of student VR videos. With the emergence of 360/VR documentary platforms in narrative and documentary film, empathy and presence are often touted as this format's unique contribution beyond traditional documentary modes. However, the lack of an established grammar of…
Descriptors: Video Technology, Design, Computer Simulation, Ethnography
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de Freitas, Elizabeth; Rousell, David; Jäger, Nils – Research in Education, 2020
This paper undertakes an analysis of the "smart school" as a building that both senses and manages bodies through sensory data. The authors argue that smart schools produce a situation of ubiquitous sensation in which learning environments are continuously sensed, regulated, and controlled through complex sensory ecosystems and data…
Descriptors: Information Technology, Ethics, Political Issues, Sensory Aids
Tan, Da Yang – Online Submission, 2021
Applying physical principles is important for designs of various products with tailored performances. However, one of the long-standing issues of the students' design projects (or school's interdisciplinary projects) is the post-hoc imposition of the knowledge learned in their content subjects. This post-hoc imposition significantly diminishes the…
Descriptors: Physics, Science Instruction, Teaching Methods, Design
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Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
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Chou, Karen C.; Moaveni, Saeed; Drane, Denise – Journal of STEM Education: Innovations and Research, 2016
A Virtual Steel Connection Sculpture was developed through a grant from the National Science Foundation. The Virtual Sculpture is an interactive tool that shows students and anyone interested in connections how steel members are connected. This tool is created to complement students' steel design courses. The features of this educational tool,…
Descriptors: Sculpture, Metallurgy, Construction Materials, Computer Simulation
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Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
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Sarachan, Jeremy; Burk, Nanci; Day, Kenneth; Trevett-Smith, Matthew – Journal of Interactive Learning Research, 2013
Virtual worlds have become an invaluable space for online learning and the exploration of digital cultures. Communication departments can benefit from using these spaces to educate their students in the logistics of virtual worlds and as a way to better understand how the process of interpersonal and global communication functions in both online…
Descriptors: Computer Simulation, Cooperative Learning, Interpersonal Communication, Computer Mediated Communication
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Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
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Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
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Plass, Jan L.; Homer, Bruce D.; Hayward, Elizabeth O. – Journal of Computing in Higher Education, 2009
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design principle are presented that have been derived from recent research. Our review focuses on the…
Descriptors: Higher Education, Educational Technology, Instructional Effectiveness, Instructional Design
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Moldenhauer, Judith A. – Visible Language, 2010
The concept and use of the synchronous and asynchronous forms of virtual conferencing is central to the experience of global design education. Easy and ready access to people and information worldwide is at the heart of a paradigm shift in design practice and education, defined by collaboration and digital technology. The dream of smooth, global…
Descriptors: Foreign Countries, Video Technology, Computer Mediated Communication, Adjustment (to Environment)
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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
Weitzman, Louis – 1986
This report describes Designer, an interactive tool for assisting with the design of two-dimensional graphic interfaces for instructional systems. The system, which consists of a color graphics interface to a mathematical simulation, provides enhancements to the Graphics Editor component of Steamer (a computer-based training system designed to aid…
Descriptors: Computer Graphics, Computer Simulation, Decision Making, Design
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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