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MacGill, Belinda – International Journal of Art & Design Education, 2023
Understanding and advancing pluralist worldviews through education is a tenet of decolonisation. This paper explores the importance of a decolonial pedagogical framework in visual art and design education by disrupting epistemic injustice through employing creative body-based learning (CBL). This approach focuses on relationality and…
Descriptors: Art Education, Design, Decolonization, Creativity
Hanna Mattila; Signe Hald; Dylan Chau Huynh – Journal of Problem Based Learning in Higher Education, 2023
This paper examines a PBL project module "Sustainable Urban Transformation" in an Urban Design master's education. The module combines urban design and hydrology engineering. Within the module, students are supported by lectures and study circles on various dimensions of sustainability, especially vis-a-vis climate change. However, they…
Descriptors: Engineering Education, Urban Planning, Design, Problem Based Learning
Robertson, Elaine; Thomas, Judy; Bailey, Mark – International Journal of Art & Design Education, 2022
This article explores the impact of COVID-19 on the physical learning spaces of art and design students to consider how this has informed and influenced the creative process, emotional resilience and engagement with learning during this difficult year of restrictions. More specifically, it draws on the experiences of students in a Foundation Art…
Descriptors: Creativity, COVID-19, Pandemics, Trauma
Sofia Bertolaja; Said Ettejjari; Natalie Foster – OECD Publishing, 2025
Recognising the importance of developing creativity in education, the Programme for International Student Assessment (PISA) included an assessment of creative thinking for the first time in its 2022 cycle -- with the results summarised in the PISA 2022 Results (Volume III) report. While that report focused on comparing countries' performance on…
Descriptors: Imagination, Concept Formation, Story Telling, Design
K. E. Rajcic – International Journal of Designs for Learning, 2023
This design case is about Emotional Design Theory in application to the design of pandemic face masks. As we know designers rely strongly on theoretical knowledge in making design moves. To understand how students may learn to apply theory, research was conducted to test the effectiveness of an assessment called Design CUE (Conceptual…
Descriptors: Psychological Patterns, Design, Instructional Design, Introductory Courses
Brion, Katherine – History of Education, 2022
The "Belle Époque" quest for a modern beauty (an 'art nouveau') extended into France's system of free primary schooling, established in the 1880s by the Third Republic to educate the popular masses. Design reformers' belief in the underlying unity of the fine and applied arts, and their growing emphasis on the importance of individual…
Descriptors: Educational History, Elementary Education, Design, Fine Arts
Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
Graham, Mark A. – Art Education, 2020
The emphasis on science, technology, engineering, and math (STEM) disciplines in schools has caused advocates for art education to propose the addition of the arts to the study of STEM, transforming STEM into STEAM. One method of implementing STEAM is Design Thinking (Henriksen, 2017). STEAM education and Design Thinking are both models for…
Descriptors: STEM Education, Art Education, Problem Solving, Creativity
Adiloglu, Fatos; Fragiacomo, Fabio; Petricone, Fabiano – International Journal of Art & Design Education, 2021
This article reflects on six years of research activities in the field of long-distance collaboration and more specifically on how creative virtual teams operate and respond to challenges set by emerging and developing technologies. Furthermore, it considers how to build, manage and shape a more inclusive virtual team, documenting the…
Descriptors: Distance Education, Cooperative Learning, Communities of Practice, Art Education
Phillips, A. M.; Gouvea, E. J.; Gravel, B. E.; Beachemin, P. -H.; Atherton, T. J. – Physical Review Physics Education Research, 2023
Computation is intertwined with essentially all aspects of physics research and is invaluable for physicists' careers. Despite its disciplinary importance, integration of computation into physics education remains a challenge and, moreover, has tended to be constructed narrowly as a route to solving physics problems. Here, we broaden Physics…
Descriptors: Physics, Science Instruction, Teaching Methods, Models
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Owen, Chris – International Journal of Art & Design Education, 2020
This article investigates the ways in which drawing is taught and assessed in post-16 UK schools and colleges, with a particular focus on A Level art and design courses. Through an historical survey of the development of syllabi and assessment methods, it traces how the role of drawing in the curriculum has changed over the past sixty years. From…
Descriptors: Foreign Countries, Art Education, Freehand Drawing, Design
De Garrido, Luis – Creativity Research Journal, 2022
The main objective of this paper is the conceptual design of a computational AI system that emulates human creativity. To do this, extensive research has been done on recent discoveries about the neural bases of human creativity. As a result, eleven neurocognitive factors have been identified on which the tremendous creative capacity of the human…
Descriptors: Artificial Intelligence, Brain, Creativity, Program Design
Loudon, Gareth – Higher Education Pedagogies, 2019
The 'Future of Jobs' report from the World Economic Forum highlights that creativity is one of the most important skills needed by the workforce. One way of enhancing the creativity of students undertaking STEM subjects is by taking inspiration from design disciplines. The product design curriculum has creativity at its heart and follows a product…
Descriptors: Design, STEM Education, Learning Strategies, Group Discussion
Palmyre Pierroux; Rolf Steier; Birgitte Sauge – New Perspectives on Learning and Instruction, 2019
As digital media have become more embedded in all aspects of architects' design and representational work, a gap has been identified between architectural practices and the ways in which architecture is presented in museum exhibitions, which often rely on traditional media. In this chapter, we study digital creative processes in an architect firm,…
Descriptors: Inquiry, Architectural Education, Museums, Exhibits