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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
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Ings, Welby – International Journal of Art & Design Education, 2011
This article draws on case studies undertaken in postgraduate research at AUT University, Auckland. It seeks to address a number of issues related to heuristic inquiries employed by graphic design students who use autobiographical approaches when developing research-based theses. For this type of thesis, heuristics as a system of inquiry may…
Descriptors: Heuristics, Inquiry, Autobiographies, Graphic Arts
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Dixon, Raymond A.; Johnson, Scott D. – Journal of Technology Education, 2011
This study investigated the mental representations of student and professional engineers while they solved an engineering design problem. The intent was to gain a deeper insight into the differences that exist in the cognitive processes of engineering students and professional engineers as they use mental representations (i.e., propositions,…
Descriptors: Expertise, Novices, Engineering, Professional Personnel
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Clyde, Jerremie; Wilkinson, Glenn R. – History Teacher, 2012
The gamic mode is an innovative way of authoring scholarly history that goes beyond the printed text or digital simulations by using digital game technologies to allow the reader to interact with a scholarly argument through meaningful choice and trial and error. The gamic mode makes the way in which the past is constructed as history explicit by…
Descriptors: Foreign Countries, History, Scholarship, Epistemology
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Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
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Weth, Rudiger, von der; Frankenberger, Eckart – Learning and Instruction, 1995
A series of experiments involving more than 40 mechanical engineers and engineering students with different levels of expertise examined strategies, competence, and style of the designers in problem-solving behavior. A model is proposed that explains differences in designing as an interaction of domain-specific and heuristic competence. (SLD)
Descriptors: Competence, Design, Engineering, Engineers