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Showing 1 to 15 of 16 results Save | Export
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Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
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Gi Woong Choi; JooYoung Seo – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing…
Descriptors: Accessibility (for Disabled), Usability, Access to Education, Inclusion
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Betsy Gilbertson; Stephanie Shepherd; Jeffrey Fergus – International Journal of Designs for Learning, 2024
This design case explores the development of tools to foster diversity, equity, inclusion, and justice (DEIJ) in course design and teaching at a predominantly white institution. We designed a suite of tools for instructional designers and faculty to review online courses, helping to ensure quality course design and meaningful learning experiences…
Descriptors: Ethics, Courses, Design, Diversity Equity and Inclusion
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Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
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Kanyarat Sriwisathiyakun – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to introduce an innovative approach to improving learning outcomes for hearing-impaired learners (HL) within inclusive education settings. By integrating design thinking principles into Massive Open Online Courses (MOOCs) specifically designed for HL, this research seeks to address their unique educational needs. The…
Descriptors: MOOCs, Hearing Impairments, Design, Thinking Skills
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St John, Nicola; Edwards-Vandenhoek, Samantha – Diaspora, Indigenous, and Minority Education, 2022
Euro-Western perspectives dominate visual communication design education in Australia. This paper examines how the "8 Aboriginal Ways of Learning" pedagogical framework transformed the learning and teaching of design within high school contexts in two Aboriginal communities -- Ntaria in the Northern Territory and Warmun in Western…
Descriptors: Design, Indigenous Populations, Teaching Methods, Foreign Countries
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Godbold, Rosemary; Lees, Amanda; Reay, Stephen – International Journal of Art & Design Education, 2019
Student-led design projects undertaken within healthcare settings raise considerable ethical challenges, primarily resulting from collaboration with service users. This article emerged out of the experiences of design from a New Zealand university undertaking real world projects in acute health care contexts. A human-centred approach to design is…
Descriptors: Educational Change, Design, Ethics, Health Services
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Grey, Simon – New Directions in the Teaching of Physical Sciences, 2016
This paper explores the role of games in learning. Beginning with some carefully selected definitions of games, comparisons are drawn between the fields of games design and of learning and teaching, highlighting a parallel between games as designed experiences, and teaching as designed learning experiences. Games are seen as being highly engaging,…
Descriptors: Educational Games, Learner Engagement, Design, Learning Experience
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Tessier, Virginie; Aubry-Boyer, Marie-Pier – Design and Technology Education, 2021
Critique in design education is redefining itself, but its primary aim still focuses on offering and receiving feedback on workshop projects. The global pandemic has forced teachers to adapt their methods for online workshops. The following paper questions how design critique has changed teaching and learning experiences, focusing on the…
Descriptors: Criticism, Design, Workshops, Feedback (Response)
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McCarthy, Josh – Interactive Learning Environments, 2016
This paper reports on a global learning partnership using "the Café: the collaborative application for education" as an e-learning environment within the Facebook framework, for first-year animation students at the University of South Australia (USA) in Australia and Nanyang Technological University in Singapore. "The Café" has…
Descriptors: Feedback (Response), Partnerships in Education, Electronic Learning, Universities
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Wilson, Stephanie; Zamberlan, Lisa – Contemporary Issues in Education Research, 2012
In the competitive market of higher education, government funding agencies consider universities accountable for ensuring a better alignment between educational processes, graduate capabilities and real world employability. Workforce leaders have developed new expectations about the capabilities of graduating students, expecting to employ…
Descriptors: Interdisciplinary Approach, Learning Experience, Higher Education, Undergraduate Study
Schlenker, Lee; Chantelot, Sébastien – International Association for Development of the Information Society, 2014
Despite the increasing attention given to design in business, Design Thinking has had little impact on the quality of business school education. Building upon the foundations of long-standing critiques of management education and the potential for student-centric learning, the authors propose that the use of Design in Practice can significantly…
Descriptors: Learning Experience, Design, Business Administration Education, Business Administration
Olmos, Martin; Corrin, Linda – Journal of Asynchronous Learning Networks, 2012
The ability to visualize student engagement and experience data provides valuable opportunities for learning support and curriculum design. With the rise of the use of learning analytics to provide "actionable intelligence" on students' learning, the challenge is to create visualizations of the data, which are clear and useful to the…
Descriptors: Foreign Countries, Computer Graphics, Internet, Open Source Technology
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Andrews, T.; Patil, R. – European Journal of Engineering Education, 2007
The ability to access, evaluate and synthesise high-quality research material is the backbone of critical thinking in academic and professional contexts for Engineers and Industrial Designers. This is the premise upon which teaching and library staff developed Information Literacy (IL) components in Engineering & Industrial Design Practice--a…
Descriptors: Feedback (Response), Library Personnel, Critical Thinking, Information Literacy
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