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Ràfols, Ismael – Research Evaluation, 2019
The use of indicators in research policy and evaluation is widely perceived as problematic. Responding to demands for explicit normative framings in STI governance, I propose an agenda for transforming the place and role of indicators in policy. Given that expert advice should not separate knowledge formation from decision-making under conditions…
Descriptors: Science and Society, Scientific Research, Innovation, Decision Making
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Hautopp, Heidi; Ørngreen, Rikke – Designs for Learning, 2018
Graphic facilitation is a growing practice in organizational contexts and is slowly emerging in educational contexts. However, as the review in this paper shall demonstrate, there is a shortage of research in the field. The purpose of this paper is to illustrate the practical application of graphic facilitation with the aim of outlining a…
Descriptors: Socialization, Learning Theories, Problem Based Learning, Outcomes of Education
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Pangrazio, Luciana – Discourse: Studies in the Cultural Politics of Education, 2016
While it has proved a useful concept during the past 20 years, the notion of "critical digital literacy" requires rethinking in light of the fast-changing nature of young people's digital practices. This paper contrasts long-established notions of "critical digital literacy" (based primarily around the critical consumption of…
Descriptors: Critical Literacy, Technological Literacy, Criticism, Social Differences
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Twissell, Adrian – Educational Technology & Society, 2014
This literature review explores visualisation within the context of learning in design, engineering and technology education. The investigation first defines visualisation, providing examples of activities that utilise visualisation skills within an applied field. Then exploration of the mental mechanisms of visualisation used to engage with those…
Descriptors: Literature Reviews, Visualization, Technology Education, Scientific Concepts
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Chamorro-Koc, Marianella; Scott, Andrew; Coombs, Gretchen – Design and Technology Education, 2015
In design studio, sketching or visual thinking is part of processes that assist students to achieve final design solutions. At Queensland University of Technology's (QUT's) First and Third Year industrial design studio classes we engage in a variety of teaching pedagogies from which we identify "Concept Bombs" as instrumental in the…
Descriptors: Foreign Countries, Design, Visualization, Freehand Drawing
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Macklin, Colleen – International Journal of Game-Based Learning, 2011
DataPlay is a research project inspired by the concept of a "ludic age" (Chaplin & Zimmerman, 2008), where the challenges of extracting knowledge from the "data deluge" of the information age (Economist, 2010) are met with game-based approaches to information design. This paper examines Mannahatta: The Game in order to…
Descriptors: Games, Design, Data Collection, Visualization
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Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
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Lane, Diarmaid; Seery, Niall; Gordon, Seamus – Design and Technology Education, 2010
Research (Fish, 2004) suggests that everybody should be taught how to freehand sketch and utilise it as a tool for supporting the visualising instinct. A fundamental shift in philosophy of the technology education system in Ireland towards design driven subjects brought with it a need to develop practising teacher's technological capabilities.…
Descriptors: Foreign Countries, Freehand Drawing, Synthesis, Design
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Chung, Wayne C. – Technology Teacher, 2005
Today's designers deal with a range of communication modes. These modes vary from hand gestures to sketches, physical models, and computer-generated images. It has been the norm to use these mediums throughout the process to visualize the intended design so that the potential users, designers, team members, and clients can understand the end…
Descriptors: Computers, Visualization, Design, Industry
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Moor, Brian D.; Deek, Fadi P. – Journal of Information Technology Education, 2006
Few beginners find learning to program easy. There are many factors at work in this phenomenon with some being simply inherent in the subject itself, while others have more to do with deficiencies in learning methods and resources. As a result, many programming environments, software applications, and learning tools have been developed to address…
Descriptors: Constructivism (Learning), Visual Learning, Visual Aids, Visualization
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Zender, Mike; Crutcher, Keith A. – Visible Language, 2007
The accelerating rate of data generation and resulting publications are taxing the ability of scientific investigators to stay current with the emerging literature. This problem, acute in science, is not uncommon in other areas. New approaches to managing this explosion of information are needed. While it is only possible to read one paper or…
Descriptors: Alzheimers Disease, Pathology, Scientific Concepts, Research Methodology