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Kane, Michael T.; Tannenbaum, Richard J. – Measurement: Interdisciplinary Research and Perspectives, 2016
It is one thing to produce an innovative, construct-based assessment task; it's another to produce 10 a year that are comparable in difficulty, measure the same competencies, are free of differential item functioning, and can be scaled and equated. These challenges contributed to the failure of the performance (or authentic) assessment movement of…
Descriptors: Computer System Design, Computer Assisted Testing, Courseware, Science Education
Pastore, Raymond; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are…
Descriptors: Educational Research, Literature Reviews, Multimedia Instruction, Multimedia Materials
Misra, Pradeep Kumar – Open Praxis, 2013
This is a critical phase for Open Educational Resources (OER) movement: on one side the number of OER is increasing rapidly, and on other side debates about quality of OER-based courseware are heating up. These debates emanate from the fact that OER-based courseware are supposed to help users to follow a logical learning path and get an engaging,…
Descriptors: Courseware, Educational Principles, Guidelines, Educational Quality
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
Bouchard, Paul – Electronic Journal of e-Learning, 2009
This research aims to answer the question, "in what ways do mediated learning environments support or hinder learner autonomy?" Learner autonomy has been identified as one important factor in the success of mediated learning environments. The central aspect of learner autonomy is the control that the learner exercises over the various aspects of…
Descriptors: Student Attitudes, Personal Autonomy, Educational Technology, Educational Environment
Hutchins, Holly M.; Hutchison, Dennis – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to review cross-disciplinary research on e-learning from workplace learning, educational technology, and instructional communication disciplines to identify relevant e-learning design principles. It aims to use these principles to propose an e-learning model that can guide the design of instructionally sound,…
Descriptors: Instructional Design, Courseware, Literature Reviews, Inferences
Lafford, Barbara A.; Lafford, Peter A.; Sykes, Julie – CALICO Journal, 2007
Despite the problems presented by lexical errors in second language (L2) communication, most computer assisted language learning (CALL) programs tend to focus on the acquisition of grammar points rather than on the development of the L2 lexicon. In addition, CALL vocabulary tasks are typically limited in scope and mechanical in nature, covering…
Descriptors: Sociolinguistics, Psycholinguistics, Grammar, Cognitive Psychology
Cagiltay, Nergiz Ercil; Aydin, Elif Uray; Kara, Ali – Online Submission, 2007
This study aims to find out requirements and needs to be fulfilled in developing remote Radio Frequency (RF) laboratory. Remote laboratories are newly emerging solutions for better supporting of e-learning platforms and for increasing their efficiency and effectiveness in technical education. By this way, modern universities aim to provide…
Descriptors: Computer Mediated Communication, Laboratories, Technical Education, Needs Assessment
Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Woodward, Arthur – 1984
The content and quality of the documentation and teachers guides that accompanied 55 educational microcomputer software programs were examined, to determine whether the technical and pedagogical information provided by such guides enabled teachers to fully exploit the instructional potential of the programs. The courseware covered basic elementary…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Elementary Secondary Education
Armitage, Susan – Interactive Learning International, 1992
Describes research conducted at Lancaster University (United Kingdom) which investigated design considerations that were necessary for the development of effective interactive video (IV) courseware for management education. The advantages of a videotape-based system as opposed to videodisc are described, and technologies to minimize the drawbacks…
Descriptors: Administrator Education, Computer Software Development, Courseware, Design Requirements

Petraglia, Joseph – Educational Technology Research and Development, 1998
Argues that consideration of constructivism's epistemological implications suggests that educational technologists need to convince learners of a problem's authenticity rather than to promote environments that deliver "preauthenticated" problems. Proposes guidelines to assist developers of educational technologies in accommodating the essentially…
Descriptors: Computer Assisted Instruction, Computer Software Development, Constructivism (Learning), Courseware
Paramythis, Alexandros; Loidl-Reisinger, Susanne – Electronic Journal of e-Learning, 2004
This paper examines the sufficiency of existing e-Learning standards for facilitating and supporting the introduction of adaptive techniques in computer-based learning systems. To that end, the main representational and operational requirements of adaptive learning environments are examined and contrasted against current eLearning standards. The…
Descriptors: Electronic Learning, Educational Environment, Academic Standards, Design Requirements
Lennon, Jennifer; Maurer, Hermann – Educational Technology, 1994
Examines methods of lecturing in the past, including blackboards, whiteboards, flip charts, and overhead transparencies; discusses the increasing use of computer technology and specifications for future systems; and describes possible scenarios for future lecturing technologies, including the generation of computer-assisted instructional materials…
Descriptors: Chalkboards, Charts, Computer Assisted Instruction, Computer System Design