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Brame, Cynthia J. – CBE - Life Sciences Education, 2016
Educational videos have become an important part of higher education, providing an important content-delivery tool in many flipped, blended, and online classes. Effective use of video as an educational tool is enhanced when instructors consider three elements: how to manage cognitive load of the video; how to maximize student engagement with the…
Descriptors: Instructional Effectiveness, Educational Technology, Video Technology, Teaching Methods
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Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning
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Bonestroo, Wilco J.; de Jong, Ton – Interactive Learning Environments, 2012
Self-regulated learners are expected to plan their own learning. Because planning is a complex task, it is not self-evident that all learners can perform this task successfully. In this study, we examined the effects of two planning support tools on the quality of created plans, planning behavior, task load, and acquired knowledge. Sixty-five…
Descriptors: Foreign Countries, Educational Technology, Preferences, Planning
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Kolloffel, Bas; Eysink, Tessa H. S.; de Jong, Ton; Wilhelm, Pascal – Instructional Science: An International Journal of the Learning Sciences, 2009
The current study investigated the effects of different external representational formats on learning combinatorics and probability theory in an inquiry based learning environment. Five conditions were compared in a pre-test post-test design: three conditions each using a single external representational format (Diagram, Arithmetic, or Text), and…
Descriptors: Computer Simulation, Inquiry, Active Learning, Cognitive Processes
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Liu, Ou Lydia; Lee, Hee-Sun; Linn, Marcia C. – Educational Assessment, 2010
To improve student science achievement in the United States we need inquiry-based instruction that promotes coherent understanding and assessments that are aligned with the instruction. Instead, current textbooks often offer fragmented ideas and most assessments only tap recall of details. In this study we implemented 10 inquiry-based science…
Descriptors: Inquiry, Active Learning, Science Achievement, Science Instruction
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Huang, Hsin-Mei E. – Journal of Research in Childhood Education, 2004
This study aimed to investigate children's performance and perception of problem difficulty in solving everyday mathematical problems with familiar versus unfamiliar contexts. In addition, the ways that children identify the similarities in problem-solving approaches between problem settings and everyday shopping were also examined. Forty-eight…
Descriptors: Problem Solving, Active Learning, Grade 4, Familiarity