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Harvey, Stephen; Pill, Shane; Almond, Len – Physical Education and Sport Pedagogy, 2018
Background: Teaching games for understanding (TGfU) has stimulated so much attention, research and debate since the 1980s that it is easy for its origins to become refracted and misunderstood. For example, in a recent edition of the "Physical Education and Sport Pedagogy" journal there was paper arguing a constraints-led approach (CLA)…
Descriptors: Teaching Methods, Games, Physical Education, Comprehension
Inverness Research Associates, 2007
The people at Inverness Research Associates spent 12 years studying Community Science Workshops (CSW) in California and in six other states. They gathered statistics on the scale, scope, and cost-efficiency of CSW services to youth. They observed youth at work in the shops--taking apart computers, repairing bikes, growing plants, and so on--and…
Descriptors: Community Programs, Science Activities, Workshops, Nontraditional Students
Gager, Ron – 1977
Experiential education as a teaching strategy differs from traditional classroom learning largely because the sequence of events in the process is reversed. In experiential education the learner first carrys out an action, sees the results, and from this basis generates concepts and principles. By first understanding the basic components of the…
Descriptors: Curriculum Design, Discovery Learning, Experiential Learning, Learning Experience
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McIntyre, Donald; Brown, Sally – Scottish Educational Review, 1979
This paper examines implementation of two innovations in first-year science: mixed-ability grouping and guided-discovery methods. Interviews with 24 teachers indicated that they interpreted and implemented the innovations so that their conventional teaching methods were minimally changed. The paper concludes with recommendations for effective…
Descriptors: Change Strategies, Discovery Learning, Heterogeneous Grouping, Instructional Innovation