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Schatz, Sae; Feemster, Val; Tompkins, Juli – Advanced Distributed Learning Initiative, 2021
In May of 2020, the Advanced Distributed Learning Initiative (ADL) and the Defense Acquisition University (DAU) partnered with USALearning/PowerTrain to create a practical application of ADL's 2019 TLA Reference Implementation. The purpose of this project was to recreate key components of the Reference Implementation with commercially-available,…
Descriptors: Distance Education, Competency Based Education, Electronic Learning, Computer Uses in Education
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Ghasia, Mohamed Abdulrahman; Rutatola, Edger P. – International Journal of Education and Development using Information and Communication Technology, 2021
Micro-learning is a modern learning approach hailed for improved course completion by learners and retention capability. Micro-learning relies on technologies of various types to offer improved learning experiences to learners anywhere and anytime. Micro-learning platforms of various types offer course managers and educators features for managing…
Descriptors: Foreign Countries, Teaching Methods, Higher Education, Educational Technology
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Rosen, David J. – Adult Literacy Education, 2019
The focus of the Technology Solutions for Adult Basic Skills Challenges column begins with common challenges facing adult basic skills practitioners, expressed, for example, in the LINCS Integrating Technology group for which I am the moderator, in other LINCS groups, in my national and state conference or webinar presentations, or privately in…
Descriptors: Blended Learning, Technology Integration, Adult Basic Education, Basic Skills
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Bonner, Euan; Garvey, Kevin; Miner, Matthew; Godin, Sam; Reinders, Hayo – Innovation in Language Learning and Teaching, 2023
This paper reports on the development and piloting of Classmoto, an online application designed to measure learner engagement. The application enables teachers to collect real-time analytics of student social, affective, and cognitive engagement. The results are immediately visible to the teacher. We investigated and reported on the engagement…
Descriptors: Foreign Countries, Learner Engagement, English (Second Language), Second Language Learning
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Christina Andrade; Amber Roshay – CATESOL Journal, 2023
Giving effective writing feedback can be a challenge for any English instructor. Teaching students how to provide peer feedback can be problematic as well. Both these challenges may seem even more apparent when teaching online during a pandemic. Using Google Docs for collaborative writing feedback is one effective method for addressing both these…
Descriptors: Computer Software, Collaborative Writing, English (Second Language), Second Language Learning
Bhat, Bilal Ahmad – Online Submission, 2020
The year of 2020 has been a transformative year to play the roles of teachers. Everything has changed, including the way kids and university students go to school. During the pandemic, most of the world instated social distancing rules, 20-second hand-washing practices, and preventive mask-wearing in public. To say this affected the way educators…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
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Goria, Cecilia – Research-publishing.net, 2021
It is widely believed that digitally-driven changes are not welcomed amongst academic staff in higher education. However, when in March 2020, the University of Nottingham went online in response to the UK government's COVID-19 lockdown, a different picture started to emerge. This contribution reflects on the initial steps taken to respond to the…
Descriptors: COVID-19, Pandemics, Teaching Methods, Technological Literacy
Mertler, Craig A.; Henriksen, Danah – Impacting Education: Journal on Transforming Professional Practice, 2018
This essay describes one institution's struggle to grow its EdD program by adding an equivalent online version of a successful face-to-face program. One of the challenges faced was that of creating a comparable experience for online students to share their ongoing action research, an activity that had long been part of the face-to-face version of…
Descriptors: Creativity, Innovation, Student Attitudes, Doctoral Programs
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Billingsley, William; Torbay, Rosemary; Fletcher, Peter R.; Thomas, Richard N.; Steel, Jim R. H.; Süß, Jörn Guy – ACM Transactions on Computing Education, 2019
One of the challenges of global software engineering courses is to bring the practices and experience of large geographically distributed teams into the local and time-limited environment of a classroom. Over the last 6 years, an on-campus studio course for software engineering has been developed at the University of Queensland (UQ) that places…
Descriptors: Computer Science Education, Universities, Undergraduate Students, Teaching Methods
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Young, Montessa; Hirnyck, Ronda; Agenbroad, Ariel; Bechinski, Edward J. – Journal of Extension, 2015
Adobe® Captivate software provides educators with a tool to create interactive distance learning modules. This article describes how Adobe® Captivate was used to increase engagement of volunteer learners. An Adobe® Captivate module was created for the University of Idaho Master Gardener program to educate and test new Master Gardener volunteers on…
Descriptors: Computer Software, Distance Education, Educational Technology, Extension Education
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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
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Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
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Duran, E. B.; Amandi, A. – Interactive Learning Environments, 2011
Student models are crucial components in personalised distance learning environments. These models usually include individual characteristics such as the level of knowledge of a given topic, the learning style or the type of personality, the level of participation and so on. However, when the focus is on group activities, these learning…
Descriptors: Cognitive Style, Individual Characteristics, Group Activities, Knowledge Level
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Ouyang, John Ronghua; Stanley, Nile – Universal Journal of Educational Research, 2014
Educational technology is a fast-growing and increasingly developed subject in education during the past 50 years. The focus of the development of its theories and research is oriented into the methods and effectiveness of its implementation. This presentation is reviewing various educational technology related theories, exploring and discussing…
Descriptors: Educational Technology, Educational Research, Educational Theories, Distance Education
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Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
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