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Chen, Xiaojun; Zhang, Ying; Wu, Wei; Luo, Yupeng; Shi, Yangming – International Journal of Technology in Teaching and Learning, 2022
This paper explores assessment approaches within the unique context of Extended Reality (XR) learning environments, which offer immersive and contextualized experiences. Focusing on STEM disciplines, the paper presents four distinctive XR-based assessment cases, exploring the discipline, context, purpose, and results of each. These insights aim to…
Descriptors: STEM Education, Evaluation Methods, Computer Simulation, Educational Environment
Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
Honey, Margaret A., Ed.; Hilton, Margaret, Ed. – National Academies Press, 2011
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential.…
Descriptors: Learning Motivation, Science Education, Science Process Skills, Computer Games
Hickey, Daniel T.; Zuiker, Steven J. – Journal of the Learning Sciences, 2012
Evaluating the impact of instructional innovations and coordinating instruction, assessment, and testing present complex tensions. Many evaluation and coordination efforts aim to address these tensions by using the coherence provided by modern cognitive science perspectives on domain-specific learning. This paper introduces an alternative…
Descriptors: Program Effectiveness, Achievement Tests, Performance Based Assessment, Genetics
Sutton, Melanie; White, Laura; Mbizo, Justice; Stewart, George – International Journal on E-Learning, 2010
This article describes the use of assessment in the design and implementation stages of launching online courses and programs. While use of assessment for improving student engagement in both face-to-face and online courses has been commonly used, the authors augmented the strategic planning of programs to include assessment as a tool for…
Descriptors: Strategic Planning, Online Courses, Program Effectiveness, Biological Sciences
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum

Nandakumar, Ratna – Multivariate Behavioral Research, 1993
The methodology of P. E. Holland and P. R. Rosenbaum (1986) to assess unidimensionality of binary data is outlined and illustrated through a simulation with 36 items for 2,000 examinees. How to interpret the results is discussed. (SLD)
Descriptors: Computer Simulation, Educational Assessment, Equations (Mathematics), Mathematical Models

Sparkes, R. A. – Scottish Educational Review, 1999
In Scotland, one "value added" (VA) indicator of secondary school effectiveness measures students' relative "progress" between Standard and Higher grade in particular subjects. When random nonschool factors affecting students' geography performance were computer-simulated to determine VA fluctuation over 25 years, the…
Descriptors: Academic Achievement, Computer Simulation, Departments, Educational Assessment
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests
Russell, Michael; Kavanaugh, Maureen; Masters, Jessica; Higgins, Jennifer; Hoffmann, Thomas – Journal of Applied Testing Technology, 2009
Many students who are deaf or hard-of-hearing are eligible for a signing accommodation for state and other standardized tests. The signing accommodation, however, presents several challenges for testing programs that attempt to administer tests under standardized conditions. One potential solution for many of these challenges is the use of…
Descriptors: Testing Programs, Student Attitudes, Standardized Tests, Academic Achievement
Nandakumar, Ratna – 1994
By definition, differential item functioning (DIF) refers to unequal probabilities of a correct response to a test item by examinees from two groups when controlled for their ability differences. Simulation results are presented for an attempt to purify a test by separating out multidimensional items under the assumption that the intent of the…
Descriptors: Ability, Computer Simulation, Construct Validity, Educational Assessment
Herman, Joan L. – 1987
Several studies were conducted in 1987 by the Multilevel Evaluation Systems Project, which focuses on developing a model for a multi-purpose, multi-user evaluation system to facilitate educational decision making and evaluation. The project model emphasizes on-going integrated assessment of individuals, classes, and programs using a variety of…
Descriptors: Computer Simulation, Computer Software, Database Management Systems, Databases
Kelderman, Henk – 1991
In this paper, algorithms are described for obtaining the maximum likelihood estimates of the parameters in log-linear models. Modified versions of the iterative proportional fitting and Newton-Raphson algorithms are described that work on the minimal sufficient statistics rather than on the usual counts in the full contingency table. This is…
Descriptors: Algorithms, Computer Simulation, Educational Assessment, Equations (Mathematics)
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