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Elizabeth A. Jach; Teniell L. Trolian; Benjamin S. Selznick – Journal on Excellence in College Teaching, 2024
The authors posit that sustained, broad adoption of applied learning is essential to the continued viability of higher education. They define applied learning, delineate research-proven benefits, and illustrate applied learning in practice. In addition, they consider facets to catalyze movement toward leveraging applied learning: leadership for…
Descriptors: Experiential Learning, Higher Education, Definitions, Educational Practices
Yueh-Hui Vanessa Chiang; Maiga Chang; Nian-Shing Chen – Educational Technology & Society, 2024
Generative Artificial Intelligence (AI), especially machine learning models that autonomously generate human-like content, has recently attracted significant attention in the education sector. This paper explores the potential of generative AI, including tools like ChatGPT, to shift from traditional outcome-oriented educational practices to a more…
Descriptors: Artificial Intelligence, Educational Practices, Process Education, Educational Objectives
Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
Shum, Lok Cheung; Rosunally, Yasmine; Scarle, Simon; Munir, Kamran – Education and Information Technologies, 2023
When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's ability and characteristics should be considered and supported with an appropriate learning…
Descriptors: Individualized Instruction, Educational Games, Student Centered Learning, Instructional Design
Tang, Qianghong – Science Insights Education Frontiers, 2023
Protocol-guided teaching is a student-centered instructional model in which the teacher creates the learning protocol prior to the lesson in order to direct students toward active and autonomous learning. A well-structured learning protocol is essential for the effective application of this instructional paradigm. This article evaluates the…
Descriptors: Physics, Secondary School Students, Science Instruction, Teaching Methods
Nadia Wall; Jillee A. Walter; Lauren E. Stephens – Schole: A Journal of Leisure Studies and Recreation Education, 2024
The COVID-19 pandemic highlighted the need for and value of delivering high quality online learning experiences. Engaging students in an online environment poses unique challenges, such as cultivating a community of shared learning, encouraging student buy-in, and focusing student attention, which may be more easily achieved in an in-person…
Descriptors: Electronic Learning, Learning Experience, Educational Quality, Instructional Design
Ma, Zengpeng – Science Insights Education Frontiers, 2023
Protocol-guided teaching is a student-centered instruction paradigm in which teachers compose learning protocols in advance to guide students through the entire learning process in an effort to foster in them the capacity for autonomous learning. Effective learning protocols can have a substantial impact on classroom outcomes. The purpose of this…
Descriptors: Chemistry, Secondary School Students, Science Instruction, Teaching Methods
Michael H. Romanowski; Hadeel Alkhateeb; Youmen Chaaban – Teaching in Higher Education, 2024
Constructive alignment (CA) has developed into one of the most significant concepts in higher education since its establishment in the late 1990s. CA is a powerful instrument for curriculum design that aligns learning outcomes with teaching and learning activities and assessments to enhance the quality of students' learning. In this conceptual…
Descriptors: Constructivism (Learning), Alignment (Education), Higher Education, Fidelity
Osakwe, Nneka Nora; DeCuir, Erica; Smithee, Michael B. – International Research and Review, 2022
Internationalizing the curriculum is a 21st Century educational phenomenon, and it can be defined from various perspectives: international, national, institutional, departmental, and individual, from the points of view of faculty members. Whichever perspective one takes, it is a response to globalization, which is the combined impact of all kinds…
Descriptors: Global Approach, Global Education, Higher Education, COVID-19
Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
Määttä, Kaarina; Köngäs, Mirja – Education and Society, 2021
This article describes and analyses a model of continuous learning pedagogy (CLP). Profound, ongoing societal change reflect our time and place new demands on work skills. The necessity to update skills challenges employers, employees, and ultimately the entire education system. Future pedagogical planning needs to consider: (1) the goals and…
Descriptors: Learning Processes, Adult Students, Lifelong Learning, Electronic Learning
Camacho, Danielle J.; Legare, Jill M. – Journal of Competency-Based Education, 2021
The purpose of this article is to contribute to the emergent body of research that addresses the changing landscape of education transitioning from brick and mortar to online/remote learning. A review of related literature for this paper includes an early perspective of online education, emergent trends, methods used to support educators and…
Descriptors: Electronic Learning, Distance Education, Educational Change, Educational Trends
Carsten Lecon – Athens Journal of Education, 2024
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are…
Descriptors: Electronic Learning, Virtual Classrooms, Computer Simulation, Artificial Intelligence
Tissenbaum, Mike; Weintrop, David; Holbert, Nathan; Clegg, Tamara – British Journal of Educational Technology, 2021
This paper argues for a re-examination of the nature and goals of broad computing education initiatives. Instead of starting with specific values or goals, we instead begin by considering various desired endpoints of computing instruction and then work backward to reason about what form learning activities might take and what are the underlying…
Descriptors: Computer Science Education, Educational Objectives, Educational Principles, Values
Jan Jaap Rothuizen; Line Togsverd – Ethics and Education, 2024
This article delves into the multifaceted nature of pedagogy, examining its role as both a practical pursuit and an academic discipline concerned with education and upbringing. Positioned within the context of modernity, the overarching objective of pedagogy is framed as the cultivation of a free subject in communities of free people, emphasizing…
Descriptors: Situated Learning, Epistemology, Educational Practices, Educational Objectives