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Showing 1 to 15 of 25 results Save | Export
Lewin-Benham, Ann – Teachers College Press, 2023
Now in a second edition, this popular resource shows teachers and childcare providers how to work with young children based on current neuroscience research. Revised and expanded, it contains a wealth of practical and specific activities and materials to use with infants and toddlers to enhance growth and development. For each activity presented,…
Descriptors: Infants, Toddlers, Child Development, Brain
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Hall, Richard – Learning, Media and Technology, 2015
This article considers the relevance of Autonomist Marxism for both research and practice in education and technology. The article situates the Autonomist perspective against that of traditional Marxist thought--illustrating how certain core Autonomist concepts enable a critical reading of developments in information and communication technology.…
Descriptors: Political Attitudes, Social Influences, Information Technology, Educational Technology
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Howard-Jones, Paul; Ott, Michela; van Leeuwen, Theo; De Smedt, Bert – Learning, Media and Technology, 2015
There is increasing interest in the application of cognitive neuroscience in educational thinking and practice, and here we review findings from neuroscience that demonstrate its potential relevance to technology-enhanced learning (TEL). First, we identify some of the issues in integrating neuroscientific concepts into TEL research. We caution…
Descriptors: Neurosciences, Cognitive Science, Technology Uses in Education, Educational Technology
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Attick, Dennis – Critical Questions in Education, 2014
In this article Dennis Attick explores how a reliance on communication technologies, and the technorationality this has wrought, contributes to the "education spectacle today." Attick discusses how the spectacle of education, with its reliance on communication technologies, has come to define what is widely accepted as reality for…
Descriptors: Educational Technology, Technology Uses in Education, Role of Education, Cognitive Development
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Koivisto, Antti; Merilampi, Sari; Sirkka, Andrew – International Journal of Game-Based Learning, 2015
Trials on Mobile Games are presenting a huge potential in cognitive, physical and mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games combining cognitive stimulation and physical exercise in rehabilitation: Game#1 controlled by tilting the mobile phone embedded in a balance board; Game#2 controlled by…
Descriptors: Telecommunications, Handheld Devices, Video Games, Teaching Methods
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McGlynn-Stewart, Monica; Murphy, Shelley; Pinto, Ivorie; Mogyorodi, Emma; Nguyen, Thien – Education 3-13, 2019
There is conflicting research on the value of using digital technology with young children. This study investigated how an app, used in conjunction with dual language picture books, can support the social, emotional, and literacy learning of bi/multilingual children. Twenty-one children used the app "Talking Stickers" at home and school…
Descriptors: Multilingualism, Emergent Literacy, Preschools, Young Children
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Eichenbaum, Adam; Bavelier, Daphne; Green, C. Shawn – American Journal of Play, 2014
The authors review recent research that reveals how today's video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators believe critical for learning. A large body of research exists showing that the effects of these games are much broader. In fact, some types of commercial games have been…
Descriptors: Video Games, Educational Technology, Cognitive Development, Older Adults
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Lin, Show Mei; Griffith, Priscilla – Reading Improvement, 2014
This article reviews the literature on computer-supported collaborative learning in second language and foreign language writing. While research has been conducted on the effects of online technology in first language reading and writing, this article explores how online technology affects second and foreign language writing. The goal of this…
Descriptors: Literature Reviews, Second Language Instruction, Educational Technology, Technology Uses in Education
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Flannery, Louise P.; Bers, Marina Umaschi – Journal of Research on Technology in Education, 2013
Young learners today generate, express, and interact with sophisticated ideas using a range of digital tools to explore interactive stories, animations, computer games, and robotics. In recent years, new developmentally appropriate robotics kits have been entering early childhood classrooms. This paper presents a retrospective analysis of one…
Descriptors: Developmentally Appropriate Practices, Robotics, Early Childhood Education, Programming
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Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
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Babb, Kimberley A.; Ross, Craig – Computers & Education, 2009
The use of PowerPoint slides has become an almost ubiquitous practice in university classrooms, however little research has examined whether the timing of lecture slide availability to students (either before or after lecture) affects classroom behaviour or exam performance. Using a 2 (slide availability condition) x 2 (course type)…
Descriptors: Lecture Method, Cognitive Development, College Students, College Instruction
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Lieberman, Debra A.; Bates, Cynthia H.; So, Jiyeon – Computers in the Schools, 2009
This article reviews a selection of studies on digital media and learning for young children ages 3 to 6. The range of digital media for this age group is growing and includes computer-delivered and online activities; console video games; handheld media, occasionally with GPS or an accelerometer, in cell phones and other wireless mobile devices;…
Descriptors: Young Children, Social Networks, Internet, Computer Uses in Education
Chambers, Bette; Cheung, Alan; Slavin, Robert E.; Smith, Dewi; Laurenzano, Mary – Center for Research and Reform in Education, 2010
This report systematically reviews research on the outcomes of programs that teach young children in a group setting before they begin kindergarten. Study inclusion criteria included the use of randomized or matched control groups, evidence of initial equality, and study duration of at least 12 weeks. Studies included valid measures of language,…
Descriptors: Early Childhood Education, Academic Achievement, Phonological Awareness, Young Children
Gee, James Paul – Palgrave Macmillan, 2007
The author begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like…
Descriptors: Role Models, Video Games, Cognitive Development, Educational Technology
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Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students
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