Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 54 |
Descriptor
Source
Author
Adams, S. | 2 |
Godwin-Jones, Robert | 2 |
Johnson, L. | 2 |
Tobias, Sigmund | 2 |
Aczel, James | 1 |
Alkarzae, Nouf | 1 |
Alshammari, Ali | 1 |
Alzaid, Faten | 1 |
Amory, Alan | 1 |
An, Yunjo | 1 |
Avraamidou, Lucy | 1 |
More ▼ |
Publication Type
Reports - Evaluative | 62 |
Journal Articles | 51 |
Information Analyses | 6 |
Speeches/Meeting Papers | 6 |
Opinion Papers | 2 |
Books | 1 |
Collected Works - General | 1 |
Education Level
Elementary Secondary Education | 13 |
Higher Education | 13 |
Postsecondary Education | 12 |
Elementary Education | 3 |
Adult Education | 2 |
Early Childhood Education | 2 |
Grade 3 | 2 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
Grade 1 | 1 |
More ▼ |
Audience
Location
Australia | 3 |
United Kingdom | 3 |
New Zealand | 2 |
California | 1 |
China | 1 |
European Union | 1 |
Germany | 1 |
Indiana | 1 |
Maryland | 1 |
Norway | 1 |
Philippines | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Texas Essential Knowledge and… | 1 |
What Works Clearinghouse Rating
Stacy Brinkman; Samantha Hilton – Communications in Information Literacy, 2024
The "Framework for Information Literacy for Higher Education" posits that the practice of asking questions in order to deepen inquiry and understanding is a key element of information literacy. While the "Research as Inquiry" frame is teachable in library instruction, it can be difficult to scale. Popular instructional design…
Descriptors: Information Literacy, Standards, Higher Education, Inquiry
Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
An, Yunjo – International Journal of Technology in Education, 2021
This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, and (4) 21st century. Since the 20th century has been discussed in detail in earlier works, this paper puts more focus on the 21st century section, which includes discussions of…
Descriptors: Instructional Design, Educational History, Social Media, Game Based Learning
Gard, Michael; Enright, Eimear – Asia-Pacific Journal of Health, Sport and Physical Education, 2016
What kind of thing will food education become in digitised classrooms? Drawn from a broader research project concerned with the "e turn" in school health and physical education, this paper analyses three examples of digital food education (DEF). This is done by considering the role of digital technology in changing--or not…
Descriptors: Foods Instruction, Educational Technology, Nutrition, Video Technology
Dezuanni, Michael – Learning, Media and Technology, 2018
This article aims to contribute new knowledge about the media literacies children assemble as they play the digital game "Minecraft" which it describes as a children's digital making platform. The article argues media literacy's tendency to use socio-cultural and humanist accounts of media participation limit its ability to fully explain…
Descriptors: Educational Technology, Technology Uses in Education, Shared Resources and Services, Media Literacy
Hoyles, Celia – Research in Mathematics Education, 2018
This article argues that mathematical knowledge, and its related pedagogy, is inextricably linked to the tools in which the knowledge is expressed. The focus is on digital tools and the different roles they play in shaping mathematical meanings and in transforming the mathematical practices of learners and teachers. Six categories of digital…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Change, Educational Technology
Rushby, Nick – Educational Technology, 2016
One of the key trends in learning technology in recent years has been the growing interest in simulations and serious games. Much of the research into simulations and serious games has tended to focus on aspects of fun and engagement rather than on what is happening in the process to cause transferable learning. Much of it has been based on small…
Descriptors: Computer Simulation, Educational Games, Educational Technology, Evaluation Methods
Godwin-Jones, Robert – Language Learning & Technology, 2017
The iPhone turns 10 years old in 2017. For the occasion, Apple is rumored to be adding significant new features for the model to be released this year. Whatever those may be, they are not likely to have the same impact that the release of the original iPhone had 10 years ago. That event led to a radical new vision for the design and capability of…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Teaching Methods
Alzaid, Faten; Alkarzae, Nouf – Online Submission, 2019
Assessment has a significant influence on the process of teaching and learning. It is essential to close the gap between learners' performance and the target performance. The rapid changing of technology reached the assessment community by developing new and different ways of formative assessments. This paper is written to distinguish between…
Descriptors: Student Evaluation, Evaluation Methods, Computer Assisted Testing, Formative Evaluation
Johnson, W. Lewis; Lester, James C. – International Journal of Artificial Intelligence in Education, 2016
Johnson et al. ("International Journal of Artificial Intelligence in Education," 11, 47-78, 2000) introduced and surveyed a new paradigm for interactive learning environments: animated pedagogical agents. The article argued for combining animated interface agent technologies with intelligent learning environments, yielding intelligent…
Descriptors: Teaching Methods, Intelligent Tutoring Systems, Outcomes of Education, Computer Assisted Instruction
Alshammari, Ali; Whittinghill, David – International Journal of Game-Based Learning, 2015
Single and multiplayer serious Kinect games have been used in many different areas, including education. Due to its relative newness as a technology, a dearth of literature exists concerning the requirements for the use of Kinect games in educational settings. A comprehensive review was conducted to include various perspectives in order to provide…
Descriptors: Teaching Methods, Educational Games, Literature Reviews, Video Games
Themistokleous, Sotiris; Avraamidou, Lucy – Educational Media International, 2016
In this review, we present an argument for the need to support young adult's civic engagement and we explore the role of online games in supporting such engagement. In doing so, in the first section of the paper, we offer a definition for civic education and citizenship alongside a discussion for the pedagogical frameworks that better support…
Descriptors: Computer Games, Young Adults, Role Perception, Citizen Participation
Holden, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2014
Experiments in the use of augmented reality games formerly required extensive material resources and expertise to implement above and beyond what might be possible within the usual educational contexts. Currently, the more common availability of hardware in these contexts and the existence of easy-to-use, general purpose augmented reality design…
Descriptors: Simulated Environment, Computer Simulation, Computers, Computer Software
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Sigmund Tobias came to the United States in 1948, after his family had fled to China from the Holocaust in Europe. His Memoir ("Strange Haven: A Jewish Childhood in Wartime Shanghai") describes that part of his life. He settled in New York, where he completed his B.A. and M.S. in School Psychology from the City College of New York, and a…
Descriptors: Educational Technology, Interviews, Leaders, Computer Games
Godwin-Jones, Robert – Language Learning & Technology, 2015
Language teachers are working in a world which has changed in the past decades in fundamentally disruptive ways, through profound changes in the role that networked computers play in everyday life and through the social and demographic shifts brought on by an increasingly globalized society, bringing together more than ever before people from…
Descriptors: Language Teachers, Teacher Role, Computer Networks, Global Approach