Publication Date
In 2025 | 0 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 15 |
Since 2016 (last 10 years) | 37 |
Since 2006 (last 20 years) | 58 |
Descriptor
Source
Author
Johnson, L. | 2 |
Thomas, Sheilah N. | 2 |
Abrams, Kathryn | 1 |
Acai, Anita | 1 |
Adams Becker, S. | 1 |
Adams, S. | 1 |
Adrea J. Truckenmiller | 1 |
Ahmad, Anmol | 1 |
Alhinty, Mona | 1 |
Anglin, Mykala | 1 |
Antonsen, Lene | 1 |
More ▼ |
Publication Type
Education Level
Location
Australia | 2 |
Illinois | 2 |
Pennsylvania | 2 |
Turkey | 2 |
California | 1 |
Canada | 1 |
Canada (Vancouver) | 1 |
China | 1 |
Colombia | 1 |
Denmark | 1 |
France | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
Elizabeth Klein – Language and Literacy Spectrum, 2024
Play is essential to the healthy growth and development of children. As children play, they explore new roles, try out new ideas, and bond with each other. Play increases language, cognitive, and social skills. How can the power of play be harnessed and shaped for educational purposes? How can teachers infuse play into the classroom to improve…
Descriptors: Reading Instruction, Play, Teaching Methods, Reading Motivation
Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
Trinh, Mai P. – Management Teaching Review, 2022
Mobile app escape games are excellent tools to create an experiential learning process in online contexts. Through the act of solving puzzles to escape the rooms, students experience a process in which they need to discover new information and clues, adjust their strategies repeatedly, and become more aware of the way they learn. Their emotional…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Robinson, Bradley – International Journal of Qualitative Studies in Education (QSE), 2021
This article emerged in response to the increasing ubiquity of the ClassDojo app, a Silicon Valley-developed digital communication and behavior management platform, in grade schools throughout the world. The author engages critically with ClassDojo by situating it within current scholarship around network governance, describing how the app may…
Descriptors: Educational Technology, Computer Oriented Programs, Classroom Techniques, Elementary School Students
Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
Kolak, Joanna; Monaghan, Padraic; Taylor, Gemma – Journal of Child Language, 2022
Language in touchscreen apps could be useful as an additional source of children's language input, alongside child directed speech (CDS) and books. Here we performed the first analysis of language in apps, as compared with books and CDS. We analysed language in 18 of the most popular educational apps targeting pre-schoolers and compared their…
Descriptors: Language Usage, Educational Technology, Computer Oriented Programs, Preschool Children
Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
Edwards, Susan – Learning, Media and Technology, 2021
Digital play is a pedagogical construct used in early childhood to explain young children's engagement with technologies. Digital play draws upon theories of play to explain young children's learning with technologies. This paper proposes the further development of digital play by examining how the digital aspect of digital play may also be…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
Signe Sophus Lai; Victoria Andelsman; Sofie Flensburg – Learning, Media and Technology, 2024
Amid the increasing reliance on digital tools and services in education, this article examines the datafication and commodification of student life in Denmark. We analyse the web and app (iOS and Android) versions of 45 tools and services that teachers in Danish public primary schools use as part of their teaching, the types of data generated by…
Descriptors: Data, Foreign Countries, Educational Technology, Web Sites
Hozak, Kurt – Journal of Education for Business, 2021
This article describes a web-based application that can be used to help teach linear programming (LP) using an active learning approach in business courses such as management science and decision analysis. The software asks 42 integrated questions that guide students in creating product mix models and performing related analysis in Excel with…
Descriptors: Computer Assisted Instruction, Computer Science Education, Programming, Computer Software
Adrea J. Truckenmiller; Eunsoo Cho; Samantha Bourgeois; Ellie Friedman – Reading Teacher, 2024
The purpose of this article was to offer guidance to educators in evaluating the strengths, weaknesses, and most effective uses of commercial reading assessment suites. We provide three resources to help educators who are responsible for making instructional decisions in reading using formal screening, benchmark, interim, and progress-monitoring…
Descriptors: Elementary Schools, Decision Making, Reading Achievement, Evaluation Methods
Colliver, Yeshe; Hatzigianni, Maria; Davies, Ben – Early Child Development and Care, 2020
Young children's digital play environments comprise an increasingly large part of early learning experiences, and are likely to have ongoing and enduring impacts throughout life. Research on early childhood educational (ECE) apps has been predominantly considered from researchers' perspectives, with little consideration of all stakeholders. At the…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
McMahon, Don D.; McMahon, Amanda K.; Anglin, Mykala; Abrams, Kathryn; Wilds, Kelley; Aumel, Aidan – Journal of Special Education Technology, 2023
Research on using technology to support students with intellectual and developmental disabilities in exercise, health, and wellness is not as abundant as using technology in academic areas. The purpose of this article is to provide educators with resources that will assist in filling this technology gap. This article provides examples of specific…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Exercise
Lynette Hazelton; Jessica Nastal; Norbert Elliot; Jill Burstein; Daniel F. McCaffrey – Journal of Response to Writing, 2021
In writing studies research, automated writing evaluation technology is typically examined for a specific, often narrow purpose: to evaluate a particular writing improvement measure, to mine data for changes in writing performance, or to demonstrate the effectiveness of a single technology and accompanying validity arguments. This article adopts a…
Descriptors: Formative Evaluation, Writing Evaluation, Automation, Natural Language Processing