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Kraft, Amanda – Association Supporting Computer Users in Education, 2019
As a value and end result of the user-centered design (UCD) process, user experience (UX) is constantly evolving alongside of the users with which it is concerned. Faculty, staff, and other professionals in higher education attempt to meet the academic, economic, and ability needs of students by conducting usability testing and other user…
Descriptors: Man Machine Systems, Computer System Design, Usability, Open Educational Resources
Bodily, Robert; Graham, Charles R.; Bush, Michael D. – Educational Technology, 2017
This article describes the crossroads between learning analytics and learner engagement. The authors do this by describing specific challenges of using analytics to support student engagement from three distinct perspectives: pedagogical considerations, technological issues, and interface design concerns. While engaging online learners presents a…
Descriptors: Learner Engagement, Online Courses, Educational Opportunities, Barriers
Gropper, George L. – Educational Technology, 2016
In instruction there is always something that needs to be displayed. Little wonder that in some form or other media utilization is a given. But questions arise. "Is development meant to fit within media capabilities?" "Or are media to be selected because of their capabilities to meet development needs?" When in the…
Descriptors: Media Selection, Instructional Development, Educational History, Educational Media
Babiker, Mohd. Elmagzoub A. – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Practices, Educational Technology
Santos, Patricia; Cook, John; Hernández-Leo, Davinia – Educational Technology & Society, 2015
Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life tasks. In particular, the use of mobile devices allows the learner to increase her interactions with physical objects, various environments (indoors and…
Descriptors: Performance Based Assessment, Scaffolding (Teaching Technique), Interaction, Models
Cimen, Caghan; Kavurucu, Yusuf; Aydin, Halit – Turkish Online Journal of Educational Technology - TOJET, 2014
With the advances of technology, thin-client/server architecture has become popular in multi-user/single network environments. Thin-client is a user terminal in which the user can login to a domain and run programs by connecting to a remote server. Recent developments in network and hardware technologies (cloud computing, virtualization, etc.)…
Descriptors: Client Server Architecture, Computer Uses in Education, Computer System Design, Cost Effectiveness
Aleman, Karla J.; Porter, Toccara D. – Journal of Library & Information Services In Distance Learning, 2016
Connecting with text-weary students can be a challenge in the online instructional environment. Librarians have often developed screencast videos and integrated screenshots into online learning objects to teach students basic research skills. An alternative technology, graphical interchange format (GIF), may prove to be an excellent blend of the…
Descriptors: Library Instruction, Research Skills, Skill Development, Web Based Instruction
Sarkar, Nurul I. – International Journal of Web-Based Learning and Teaching Technologies, 2013
Motivating students to learn Wi-Fi (wireless fidelity) wireless networking to undergraduate students is often difficult because many students find the subject rather technical and abstract when presented in traditional lecture format. This paper focuses on the teaching and learning aspects of Wi-Fi networking using limited hardware resources. It…
Descriptors: Telecommunications, Computer Networks, Undergraduate Students, Learning Activities
Ting, Yu-Liang – Computers & Education, 2013
Numerous studies have proposed and implemented various innovative designs of mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study proposes a notion for helping instructors design an innovative mobile learning practice in their subject domain. The…
Descriptors: Instructional Design, Computer System Design, Design Requirements, Interpersonal Relationship
Scanlon, Eileen; McAndrew, Patrick; O'Shea, Tim – Journal of Interactive Media in Education, 2015
The area of learning has a justifiable claim to be a special case in how it can be enhanced or supported by technology. In areas such as commerce and web design the aim is usually to ensure efficiency and support specific actions such as purchasing or accessing information as quickly and easily as possible. Working with technology for the purpose…
Descriptors: Educational Technology, Distance Education, Learning Experience, Instructional Design
Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
Lorenzo, Gonzalo; Pomares, Jorge; Lledo, Asuncion – Computers & Education, 2013
This paper presents the use of immersive virtual reality systems in the educational intervention with Asperger students. The starting points of this study are features of these students' cognitive style that requires an explicit teaching style supported by visual aids and highly structured environments. The proposed immersive virtual reality…
Descriptors: Intervention, Learning Strategies, Cognitive Style, Asperger Syndrome
Schlenker, Lee; Chantelot, Sébastien – International Association for Development of the Information Society, 2014
Despite the increasing attention given to design in business, Design Thinking has had little impact on the quality of business school education. Building upon the foundations of long-standing critiques of management education and the potential for student-centric learning, the authors propose that the use of Design in Practice can significantly…
Descriptors: Learning Experience, Design, Business Administration Education, Business Administration
Lee, Jungwoo; Lee, Hyejung; Park, Yongki – Educational Technology, 2013
Information and communications technology (ICT) is affecting every part of our society. Education is no exception, but here the impact of ICT is fragmented at
best. The purpose of this article is to conceptualize and develop the idea of the smart classroom that integrates emerging information technologies with advanced pedagogies. System…
Descriptors: Technology Uses in Education, Technology Integration, Classroom Environment, Classroom Design
Tang, Michael; David, Hyerle; Byrne, Roxanne; Tran, John – International Journal on E-Learning, 2012
This paper is a mathematical (Boolean) analysis a set of cognitive maps called Thinking Maps[R], based on Albert Upton's semantic principles developed in his seminal works, Design for Thinking (1961) and Creative Analysis (1961). Albert Upton can be seen as a brilliant thinker who was before his time or after his time depending on the future of…
Descriptors: Cognitive Mapping, Computer Science, Semiotics, Mathematical Concepts