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Reidenberg, Joel R.; Schaub, Florian – Theory and Research in Education, 2018
Education, Big Data, and student privacy are a combustible mix. The improvement of education and the protection of student privacy are key societal values. Big Data and Learning Analytics offer the promise of unlocking insights to improving education through large-scale empirical analysis of data generated from student information and student…
Descriptors: Data Collection, Information Security, Student Records, Privacy
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Azevedo, Roger; Mudrick, Nicholas; Taub, Michelle; Wortha, Franz – Teachers College Record, 2017
Metacognition and emotions play a critical role in learners' ability to monitor and regulate their learning about 21st-century skills related to science, technology, engineering, and mathematics (STEM) content while using advanced learning technologies (ALTs; e.g., intelligent tutoring systems, serious games, hypermedia, augmented reality). In…
Descriptors: Metacognition, Psychological Patterns, STEM Education, Educational Technology
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Lundie, David – Studies in Philosophy and Education, 2016
This paper draws attention to the tendency of a range of technologies to reduce pedagogical interactions to a series of datafied transactions of information. This is problematic because such transactions are always by definition reducible to finite possibilities. As the ability to gather and analyse data becomes increasingly fine-grained, the…
Descriptors: Teaching Methods, Educational Philosophy, Teacher Student Relationship, Educational Environment
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Zhang, Yin; Chu, Samuel K. W. – International Review of Research in Open and Distributed Learning, 2016
In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when…
Descriptors: Web Based Instruction, Problem Solving, Foreign Countries, Information Processing
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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2011
A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational game play as "voluntary, nonproductive, and separate from the real world"; and they found…
Descriptors: Educational Games, Learning Activities, Thinking Skills, Skill Development
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Marty, J.-C.; Carron, T. – IEEE Transactions on Learning Technologies, 2011
The work reported here takes place in the educational domain. Learning with Computer-Based Learning Environments changes habits, especially for teachers. In this paper, we wish to demonstrate through examples how learning sessions set up in a Game-Based Learning environment may be regulated by the teacher thanks to observation facilities.…
Descriptors: Educational Environment, Computer Assisted Instruction, Learning Activities, Observation
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Friesen, Norm – Mind, Culture, and Activity, 2009
As an alternative to dominant cognitive-constructivist approaches to educational technology, this article makes the case for what has been termed a discursive, or postcognitive, psychological research paradigm. It does so by adapting discursive psychological analyses of conversational activity to the study of educational technology use. It applies…
Descriptors: Constructivism (Learning), Psychological Studies, Educational Technology, Psychology
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Morrison, Gary R.; Anglin, Gary J. – Educational Technology Research and Development, 2005
The purpose of this article is to review and critique each of the research studies published in this special issue. We will critique each article, derive one or more instructional design heuristics based on the findings for each study, and provide recommendations for extending particular lines of research. Three suggestions are provided concerning…
Descriptors: Instructional Design, Educational Research, Heuristics, Educational Technology
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Teslow, James L. – Educational Technology Research and Development, 1995
This literature review summarizes humor theory as an instructional strategy and provides examples of humor research. Discusses relationships between humor, affect, motivation, information processing, and learner characteristics. Provides six guidelines for incorporating humor in computer-based instruction (CBI) and proposes a research agenda for…
Descriptors: Computer Assisted Instruction, Educational Research, Educational Strategies, Educational Technology
Atkins, Hilary; Moore, David; Sharpe, Simon; Hobbs, Dave – 2001
This paper looks at the low participation rates in computer mediated conferences (CMC) and argues that one of the causes of this may be an incompatibility between students' learning styles and the style adopted by CMC. Curry's Onion Model provides a well-established framework within which to view the main learning style theories (Riding and…
Descriptors: Cognitive Style, Computer Assisted Instruction, Computer Mediated Communication, Computer Uses in Education
Tuman, Walter V. – 1985
The potential for the use of technology in second language instruction lies in two general areas: information management (locating, organizing, applying, storing, updating, and evaluating data) and instructional design and implementation. It would be a great disservice to language instruction not to explore these areas, and the language teaching…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Technology, Electronic Classrooms
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Hirschbuhl, John J. – Journal of Research and Development in Education, 1980
In the future, computers will be needed to sift through the vast proliferation of available information. Among new developments in computer technology are the videodisc microcomputers and holography. Predictions for future developments include laser libraries for the visually handicapped and Computer Assisted Dialogue. (JN)
Descriptors: Communications, Computer Assisted Instruction, Computer Science, Educational History
New Hampshire State Dept. of Education, Concord. – 1992
In 1990 a committee was formed to develop a list of information skills that could be used by New Hampshire library media professionals to help them develop plans for integrating such skills within their schools. Information skills are processes needed to access, evaluate, organize, communicate, and apply information efficiently and effectively.…
Descriptors: Access to Information, Course Integrated Library Instruction, Educational Objectives, Educational Planning