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Raja Kumar S. – Journal of Educational Technology, 2024
HyFlex is the new model that has emerged in education, combining traditional classroom instruction with online instruction, thus offering learners more flexibility and freedom in their learning life cycle. This paper discusses the background, principles, benefits, and challenges, and whether it can transform higher education. Based on the current…
Descriptors: Blended Learning, Educational Environment, Time Factors (Learning), Access to Education
Jung, Jiyoon; Ottenbreit-Leftwich, Anne – British Journal of Educational Technology, 2020
We introduce an analytic approach to examine preservice teachers' technology integration learning as a process mapped against their technology-related course experience in a technology integration course. The approach assumes that (1) the preservice teachers have common course learning experience; (2) their data are collected pre- and post-course…
Descriptors: Preservice Teachers, Teaching Methods, Technology Integration, Pedagogical Content Knowledge
Bryson, John R.; Andres, Lauren – Journal of Geography in Higher Education, 2020
The COVID-19 pandemic closed university campuses forcing rapid improvisation and adoption of online teaching. This paper explores the experience of converting three modules from proximate to online learning delivery in March and May 2020. This process was facilitated by reflective practice to support a process of improvisation as a buffering…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Kotevski, Zoran; Milenkoski, Aleksandar – Turkish Online Journal of Distance Education, 2018
Distance education is not a new paradigm, but the latest ways it can be delivered certainly are. In the past couple of decades, the distance learning implementations were mostly realized using videoconferencing technologies and/or learning management systems. Recently, various Internet collaboration services have gained enormous popularity in all…
Descriptors: Internet, Access to Information, Distance Education, Synchronous Communication
Kresse, William; Watland, Kathleen Hanold – Journal of Learning in Higher Education, 2016
Movies and films are widely recognized as valuable pedagogical tools. Motion pictures provide concrete and illustrative examples of important concepts and can improve students' understanding of course material as well as increase their satisfaction with courses. Online learning is becoming an increasing dominant facet of higher education. Online…
Descriptors: Online Courses, Blended Learning, Films, Student Participation
Thumlert, Kurt; de Castell, Suzanne; Jenson, Jennifer – Educational Philosophy and Theory, 2015
Building upon a recent call to renew actor-network theory (ANT) for educational research, this article reconsiders relations between technology and educational theory. Taking cues from actor-network theorists, this discussion considers the technologically-mediated networks in which learning actors are situated, acted upon, and acting, and traces…
Descriptors: Educational Theories, Educational Philosophy, Correlation, Networks
Houtman, Eveline; Makos, Alexandra; Meacock, Heather-Lynne – E-Learning and Digital Media, 2014
In our day-to-day routines, we are being asked to extend ourselves into virtual environments that capture mere glimpses of who we are and what we think. As education focuses on the development of online learning environments, we are once again asked to recreate ourselves for another environment. This article explores aspects of social presence and…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Online Courses
Linder-VanBerschot, Jennifer A.; Summers, Laura L. – Quarterly Review of Distance Education, 2015
As we strive to provide quality and sustainable online learning experiences, we must frame instructional design decisions around learners' current needs and interaction with technology. This article explores the implications of technology transience on instructional design. We provide numerous examples of programs assuming a purposeful approach to…
Descriptors: Instructional Design, Technological Advancement, Influence of Technology, Learning Experience
Arrigo, Marco; Kukulska-Hulme, Agnes; Arnedillo-Sanchez, Inmaculada; Kismihok, Gabor – British Educational Research Journal, 2013
This paper focuses on the use of mobile technologies in relation to the aims of the European Union's Lifelong Learning programme. First, we explain the background to the notion of mobile lifelong learning. We then present a methodological framework to analyse and identify good practices in mobile lifelong learning, based on the outcomes of the…
Descriptors: Meta Analysis, Lifelong Learning, Foreign Countries, Educational Technology
Barr, Betty A.; Miller, Sonya F. – Online Submission, 2013
Globally, higher education, as well as K-12, utilizes online teaching to ensure that a wide array of learning opportunities are available for students in a highly competitive technological arena. The most significant influence in education in recent years is the increase and recognition of private for-profit adult distance and online education…
Descriptors: Higher Education, Educational Technology, Teaching Methods, Electronic Learning
Barko, Timothy; Sadler, Troy D. – Journal of Science Education and Technology, 2013
This paper looks at the conceptual differences between video game learning and traditional classroom and laboratory learning. It explores the notion of virtual experience by comparing a commonly used high school laboratory protocol on DNA extraction with a similar experience provided by a biotechnology themed video game. When considered…
Descriptors: Biotechnology, Genetics, Learning Experience, Computer Simulation
Keengwe, Jared; Onchwari, Grace; Agamba, Joachim – Education and Information Technologies, 2014
Although rapid advances in technology has allowed for the growth of collaborative e-learning experiences unconstrained by time and space, technology has not been heavily infused in the activities of teaching and learning. This article examines the theory of constructivism as well as the design of e-learning activities using constructivist…
Descriptors: Constructivism (Learning), Electronic Learning, Educational Practices, Educational Principles
Scanlon, Eileen; McAndrew, Patrick; O'Shea, Tim – Journal of Interactive Media in Education, 2015
The area of learning has a justifiable claim to be a special case in how it can be enhanced or supported by technology. In areas such as commerce and web design the aim is usually to ensure efficiency and support specific actions such as purchasing or accessing information as quickly and easily as possible. Working with technology for the purpose…
Descriptors: Educational Technology, Distance Education, Learning Experience, Instructional Design
Charles, Darryl; Charles, Therese; McNeill, Michael; Bustard, David; Black, Michaela – British Journal of Educational Technology, 2011
It is generally accepted that informative and timely feedback is important to a student's learning experience within higher education. In the study of commercial digital games it has also become increasingly understood that games are particularly good at providing effective feedback of this form to gameplayers. We discuss recent game based…
Descriptors: Feedback (Response), Educational Games, Student Participation, Computers
Wong, Lung-Hsiang; Looi, Chee-Kit – Computers & Education, 2011
Seamless learning refers to the seamless integration of the learning experiences across various dimensions including formal and informal learning contexts, individual and social learning, and physical world and cyberspace. Inspired by the exposition by Chan et al. (2006) on the seamless learning model supported by the setting of one or more mobile…
Descriptors: Evidence, Socialization, Informal Education, Models