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Lea Dorel – International Journal for Technology in Mathematics Education, 2023
Spatial geometry is one of the multi-purpose fields of mathematics and is tightly linked to the development of mathematical and intellectual thinking. Spatial thinking is necessary in various areas of life such as civil engineering, mechanical engineering, interior design, graphic design and other. At present, teaching spatial geometry is mainly…
Descriptors: Visual Perception, Spatial Ability, Geometry, Mathematics Instruction
Thomas, Michael S. C.; Knowland, Victoria C. P.; Rogers, Cathy – World Bank, 2020
This report considers the science of adult literacy acquisition, with the goal of identifying principles that may improve the effectiveness of adult literacy programs. We define literacy as a continuum, from emerging literacy, through improving literacy, to fluent literacy and we outline the factors that influence how far along that continuum an…
Descriptors: Adult Literacy, Literacy Education, Program Effectiveness, Skill Development
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Eichenbaum, Adam; Bavelier, Daphne; Green, C. Shawn – American Journal of Play, 2014
The authors review recent research that reveals how today's video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators believe critical for learning. A large body of research exists showing that the effects of these games are much broader. In fact, some types of commercial games have been…
Descriptors: Video Games, Educational Technology, Cognitive Development, Older Adults
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Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
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George, Daniel R.; Whitehouse, Peter J. – Gerontologist, 2011
In the therapeutic void created by over 20 failed Alzheimer's disease drugs during the past decade, a new marketplace of "brain fitness" technology products has emerged. Ranging from video games and computer software to mobile phone apps and hand-held devices, these commercial products promise to maintain and enhance the memory,…
Descriptors: Ideology, Computer Software, Memory, Educational Technology
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Yeh, Hsin-Te; Cheng, Yi-Chia – Computers & Education, 2010
This study investigated whether the instruction of visual design principles had an influence on pre-service teachers' perception and analysis (interpretation) of visual materials. In addition, the relationships between pre-service teachers' visual intelligence and their perception and analysis (interpretation) of visual materials were also…
Descriptors: Educational Technology, Visual Literacy, Data Analysis, Preservice Teachers
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Kasten, Erich; Haschke, Peggy; Meinhold, Ulrike; Oertel-Verweyen, Petra – Journal of Visual Impairment & Blindness, 2010
This article explores the effectiveness of a computer program--Xcentric viewing--for training eccentric reading in persons with central scotoma. The authors conducted a small study to investigate whether this program increases the reading capacities of individuals with age-related macular degeneration (AMD). Instead of a control group, they…
Descriptors: Comparative Analysis, Assistive Technology, Educational Technology, Computer Assisted Instruction
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Stewart, Brandie M.; Cipolla, Jessica M.; Best, Lisa A. – Campus-Wide Information Systems, 2009
Purpose: The purpose of this paper is to examine if university students could accurately extract information from graphs presented in 2D or 3D formats with different colour hue variations or solid black and white. Design/methodology/approach: Participants are presented with 2D and 3D bar and pie charts in a PowerPoint presentation and are asked to…
Descriptors: Reaction Time, Graphs, Statistics, Mathematics Instruction
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Wiebe, Eric N.; Minogue, James; Jones, M. Gail; Cowley, Jennifer; Krebs, Denise – Computers & Education, 2009
While there has been extensive experimental research on haptics, less has been conducted on cross-modal interactions between visual and haptic perception and even less still on cross-modal applications in instructional settings. This study looks at a simulation on the principles of levers using both visual and haptic feedback: one group received…
Descriptors: Feedback (Response), Eye Movements, Attention, Tactual Perception
Weisgerber, Robert A. – 1984
This monograph, first in a series of six, provides the theoretical background and premises underlying the efforts of the research team and two collaborating California school districts to explore ways in which the computer and related technologies can be more fully and effectively used in the instruction of learning disabled students. Contents…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Educational Diagnosis, Educational Technology