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Snyder, Henry David; Kucukkal, Tugba G. – Journal of Chemical Education, 2021
Computational chemistry modeling activities that took place as part of a course in physical chemistry are described. The main software tools used by the students were Avogadro and ORCA, which are freely available on the Internet for academic use. Avogadro is molecular visualization software, which can be used not only to prepare input files for a…
Descriptors: Chemistry, Science Activities, Computer Software, Visual Aids
Kriz, Tiffany D. – Management Teaching Review, 2022
Faculty and students alike can benefit from the use of educational technology, yet keeping up with the latest developments can pose a challenge for busy faculty. This article reviews one tool that could be used to facilitate teaching and learning in face-to-face, hybrid, or online courses. Acadly is an online platform and mobile application…
Descriptors: Learner Engagement, Electronic Learning, Integrated Learning Systems, Computer Software
Lukac, Zeljko; Kastelan, Ivan; Vranjes, Mario; Todorovic, Branislav M. – IEEE Transactions on Learning Technologies, 2021
Education of electronics engineers is one of the most dynamic types of education due to the new technologies that are rapidly being introduced into the field. Therefore, it is necessary to use modern teaching and laboratory methods that accompany the development of new technologies. When it comes to the automotive industry, a modern vehicle must…
Descriptors: Engineering Education, Motor Vehicles, Masters Programs, Computer Software
Tisha Lewis Ellison; Marva J. Solomon; Delicia Tiera Greene – Reading Teacher, 2025
In exploring critical practices that center Black girls, families, youth, and communities, along with emancipatory literacies and perspectives, we argue for an intentional focus on understanding the pivotal role of "the digital" in these spaces. Specifically, in this article, we examine how Black youth (specifically Black girls) engage…
Descriptors: African American Students, Females, Digital Literacy, Reading Skills
Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
Schatz, Sae; Feemster, Val; Tompkins, Juli – Advanced Distributed Learning Initiative, 2021
In May of 2020, the Advanced Distributed Learning Initiative (ADL) and the Defense Acquisition University (DAU) partnered with USALearning/PowerTrain to create a practical application of ADL's 2019 TLA Reference Implementation. The purpose of this project was to recreate key components of the Reference Implementation with commercially-available,…
Descriptors: Distance Education, Competency Based Education, Electronic Learning, Computer Uses in Education
Livy, Sharyn; Muir, Tracey; Murphy, Carol; Trimble, Allison – International Journal of Mathematical Education in Science and Technology, 2022
In March 2020, COVID-19 restrictions required our university courses to be offered in online mode only. This quick transition meant that lecturers were suddenly tasked with adapting their classroom-based teaching approaches and materials to the online space. For mathematics teacher educators (MTEs), whose on-campus classes were characterized by…
Descriptors: COVID-19, Pandemics, Mathematics Instruction, Teacher Educators
Nello Scarabottolo – International Association for Development of the Information Society, 2022
The paper analyses the grades assigned by the professors of the University of Milan to their students at the end of written exams, comparing what happened in academic year 2018-19 and in academic year 2020-21, i.e., before and during the crisis caused by the COVID-19 pandemic. In March 2020, the lockdown closed the classrooms, stopping…
Descriptors: COVID-19, Pandemics, Grades (Scholastic), Achievement Rating
Adnan, Nor Hafizah; Ritzhaupt, Albert D. – TechTrends: Linking Research and Practice to Improve Learning, 2018
The failure of many instructional design initiatives is often attributed to poor instructional design. Current instructional design models do not provide much insight into design processes for creating e-learning instructional solutions. Given the similarities between the fields of instructional design and software engineering, instructional…
Descriptors: Instructional Design, Computer Software, Design, Electronic Learning
Fryer, Luke K.; Coniam, David; Carpenter, Rollo; Lapu?neanu, Diana – Language Learning & Technology, 2020
Bots are destined to dominate how humans interact with the internet of things that continues to grow around them. Despite their still budding intellectual capacity, major companies (e.g., Apple, Google and Amazon) have already placed (chat)bots at the centre of their flagship devices. (Chat)Bots currently fill the internet acting as guides,…
Descriptors: Second Language Learning, Second Language Instruction, Information Technology, Internet
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Liebscher, Eckhard; Michael, Ben – International Electronic Journal of Mathematics Education, 2019
In the paper a software solution is presented for the generation of instances of exercises. The focus is on education in mathematics but the approach can be adopted in other fields such as computer science and natural science. The present solution uses the R environment for the generation process and LaTeX for the content presentation. In the…
Descriptors: Mathematics Instruction, Electronic Learning, Integrated Learning Systems, Probability
Mark Wilson; Kathleen Scalise; Perman Gochyyev – Educational Psychology, 2019
In this article, we describe a software system for assessment development in online learning environments in contexts where there are robust links to cognitive modelling including domain and student modelling. BEAR Assessment System Software (BASS) establishes both a theoretical basis for the domain modelling logic, and offers tools for delivery,…
Descriptors: Computer Software, Electronic Learning, Test Construction, Intelligent Tutoring Systems
Govindasamy, Malliga K. – Journal of Educational Multimedia and Hypermedia, 2014
Agent technology has become one of the dynamic and most interesting areas of computer science in recent years. The dynamism of this technology has resulted in computer generated characters, known as pedagogical agent, entering the digital learning environments in increasing numbers. Commonly deployed in implementing tutoring strategies, these…
Descriptors: Electronic Learning, Animation, Educational Technology, Computer Software
Thompson, Laura J.; Krienke, Brian; Ferguson, Richard B.; Leck, Joe D. – Journal of Extension, 2018
A 360-degree video is a powerful tool that can bring learners into environments that would otherwise be inaccessible. These videos are simultaneously recorded in all directions, allowing the viewer to control viewing direction. Viewers can experience these videos on a computer, smartphone, or tablet or with a virtual reality headset. Camera and…
Descriptors: Interactive Video, Extension Education, Learner Engagement, Educational Innovation