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Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
Valerie Nazzaro; Jen Rose; Lisa Dierker; Courtney Merrick; Robin Donatello – Journal of College Science Teaching, 2024
The COVID-19 pandemic altered course delivery in higher education at many universities. This article evaluates the differences between student experiences in the fall 2019 semester (pre-pandemic) and those during the fall 2020 semester (pandemic) within a multidisciplinary, project-based introductory statistics course. Results indicated that there…
Descriptors: Student Projects, Introductory Courses, Statistics, College Mathematics
Hafner, Christoph A.; Xia, Sichen – RELC Journal: A Journal of Language Teaching and Research, 2023
The COVID-19 pandemic posed novel challenges to language teachers and learners, as 'emergency remote teaching' became a necessity in order for teachers and learners to isolate from one another. Much has already been written about the nature of those challenges and language teachers' response to them, which response frequently made use of…
Descriptors: Distance Education, Electronic Learning, Student Projects, Active Learning
Parra, Julia; Chatterjee, Suparna; Alzaid, Ayman; Korang, Thomas – Geography Teacher, 2022
Though there has been debate regarding the effectiveness of online teaching and learning as compared to face-to-face or in-person modalities, the online experience has gained credence and momentum (Brenneman and Karpman 2020). The COVID-19 pandemic and its resultant global lockdown warranted the closing of schools and the adoption of online…
Descriptors: Curriculum Development, Learning Activities, Electronic Learning, Geography Instruction
Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
Jay R. Goldberg – Biomedical Engineering Education, 2021
In March 2020, the COVID-19 pandemic required capstone design course instructors to transition to online learning. Student project teams were denied access to resources needed to construct and test prototypes scheduled to be delivered to project sponsors and clients at the end of the semester. Face-to-face collaboration was replaced with virtual…
Descriptors: Design, Educational Resources, COVID-19, Pandemics
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Seru, Emily – Journal of Higher Education Outreach and Engagement, 2021
A women's university in Minnesota responding to the COVID-19 pandemic and social unrest in the Twin Cities provides a setting to explore ways in which critical, interdisciplinary, and collaborative campus approaches to virtual community-engaged courses and research bring focus to student learning and broaden the scope of collective university…
Descriptors: Single Sex Colleges, COVID-19, Pandemics, School Community Relationship
McKenzie, Brian – Journal of University Teaching and Learning Practice, 2023
Collaborative worldbuilding is an ideal digital writing project for promoting critical thinking about contemporary issues, developing and applying disciplinary expertise writing transfer, and building digital literacies. In the context of the global COVID-19 pandemic where the student experience was characterised by isolation, collaborative…
Descriptors: Games, Collaborative Writing, Cooperative Learning, Student Projects
Camacho, Danielle J.; Legare, Jill M. – Journal of Competency-Based Education, 2021
The purpose of this article is to contribute to the emergent body of research that addresses the changing landscape of education transitioning from brick and mortar to online/remote learning. A review of related literature for this paper includes an early perspective of online education, emergent trends, methods used to support educators and…
Descriptors: Electronic Learning, Distance Education, Educational Change, Educational Trends
Finkelstein, Idit; Soffer-Vital, Shira; Shraga-Roitman, Yael; Cohen-Liverant, Revital; Grebelsky-Lichtman, Tsfira – International Journal of Higher Education, 2022
Due to COVID-19, the world has encountered new challenges regarding pedagogy, learning, assessment, and evaluation. In meeting these challenges, there have been rapid changes in learning, and the gap between pedagogy and evaluation has grown. The purpose of this paper is to develop a new evaluative model suitable for the technologically enhanced,…
Descriptors: Student Evaluation, Evaluation Methods, Models, Culturally Relevant Education
Winchester-Seeto, Theresa; Piggott, Leanne – Journal of University Teaching and Learning Practice, 2020
This Position Paper explores some of the assumptions that underpin the dependence on physical WIL placements. The authors focus on the fundamental question of what exactly we are preparing students for -- is it the workplace, or should we think more broadly about preparing students for the workforce? This raises other questions around the…
Descriptors: Work Experience Programs, Experiential Learning, Job Training, Communities of Practice
Katre, Aparna – International Education Studies, 2020
Culture plays a central role in the creative economy, not only in terms of developing creative products and services but also in terms of shaping the processes by which products are crafted. Among various pedagogical approaches for the development of creative products, Collaborative Online International Learning (COIL) emerges as a promising…
Descriptors: Entrepreneurship, Institutional Cooperation, Cooperative Learning, Intercultural Communication
Schrum, Lynne; Levin, Barbara B. – International Journal of Leadership in Education, 2016
This article presents information on current aspects in the use of technology to improve student outcomes and engagement, prepare learners for their future and support educators in adopting new pedagogies for teaching and learning. Based on the authors' research of exemplary school leaders and reviewing literature on the use of twenty-first…
Descriptors: Educational Technology, Technology Integration, Outcomes of Education, Teaching Methods
Macias, J. A. – IEEE Transactions on Education, 2012
Project-based learning is one of the main successful student-centered pedagogies broadly used in computing science courses. However, this approach can be insufficient when dealing with practical subjects that implicitly require many deliverables and a great deal of feedback and organizational resources. In this paper, a worked e-portfolio is…
Descriptors: Active Learning, Portfolios (Background Materials), Engineering Education, Feedback (Response)
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