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Nomisha Kurian; Basma Hajir – Journal of Moral Education, 2024
Given much-discussed innovations in Virtual Reality as the 'ultimate empathy machine', we offer three provocations regarding the use of Virtual Reality to cultivate empathy: is empathy possible? Is empathy enough? Who controls how empathy is produced, and who is left out? As a case study, we examine the VR films that the United Nations High…
Descriptors: Refugees, Computer Simulation, Empathy, Moral Values
Wilson, R. Scott – Educational Media and Technology Yearbook, 2019
This chapter assesses the usefulness of 360/VR video production in the creation of student VR videos. With the emergence of 360/VR documentary platforms in narrative and documentary film, empathy and presence are often touted as this format's unique contribution beyond traditional documentary modes. However, the lack of an established grammar of…
Descriptors: Video Technology, Design, Computer Simulation, Ethnography
Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
Cole, Matthew; Stewart, Kate – Discourse: Studies in the Cultural Politics of Education, 2017
This paper critically analyses the legitimation of exploitative human-nonhuman animal relations in online "farming" simulation games, especially the game Hay Day. The analysis contributes to a wider project of critical analyses of popular culture representations of nonhuman animals. The paper argues that legitimation is effected in Hay…
Descriptors: Rural Areas, Agricultural Occupations, Computer Simulation, Animals
Adcock, Amy B.; Duggan, Molly H.; Watson, Ginger S.; Belfore, Lee A. – British Journal of Educational Technology, 2010
This paper describes an assessment of a web-based interview simulation designed to teach empathetic helping skills. The system includes an animated character acting as a client and responses designed to recreate a simulated role-play, a common assessment method used for teaching these skills. The purpose of this study was to determine whether…
Descriptors: Educational Technology, Electronic Learning, Internet, Web Based Instruction