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Hof, Barbara – History of Education, 2021
Drawing on historical epistemology and considerations on the function of scientific modelling, this article investigates how in the mid-twentieth century electronic and programmable animal models became tools for exploring the inaccessible ontology of the human mind. The article examines how machines have informed our understanding of the learning…
Descriptors: Constructivism (Learning), Learning Processes, Foreign Countries, Epistemology
Murray, Tom – International Journal of Artificial Intelligence in Education, 2016
Intelligent Tutoring Systems authoring tools are highly complex educational software applications used to produce highly complex software applications (i.e. ITSs). How should our assumptions about the target users (authors) impact the design of authoring tools? In this article I first reflect on the factors leading to my original 1999 article on…
Descriptors: Usability, Programming, Computer Software, Intelligent Tutoring Systems
Karataev, Evgeny; Zadorozhny, Vladimir – IEEE Transactions on Learning Technologies, 2017
Many techniques have been developed to enhance learning experience with computer technology. A particularly great influence of technology on learning came with the emergence of the web and adaptive educational hypermedia systems. While the web enables users to interact and collaborate with each other to create, organize, and share knowledge via…
Descriptors: Socialization, Social Networks, Electronic Publishing, Collaborative Writing
Sorva, Juha – ACM Transactions on Computing Education, 2013
This article brings together, summarizes, and comments on several threads of research that have contributed to our understanding of the challenges that novice programmers face when learning about the runtime dynamics of programs and the role of the computer in program execution. More specifically, the review covers the literature on programming…
Descriptors: Computer Science Education, Programming, Introductory Courses, Misconceptions
Martinez-Garza, Mario; Clark, Douglas B.; Nelson, Brian C. – Studies in Science Education, 2013
This review synthesises research on digital games and science learning as it supports the goals for science proficiency outlined in the report by the US National Research Council on science education reform. The review is organised in terms of these research-based goals for science proficiency in light of their alignment with current science…
Descriptors: Computer Games, Video Games, Science Education, Science Achievement

Brown, Edward; Chignell, Mark H. – Journal of Computing in Higher Education, 1993
A pedagogical model of hypertext authoring is presented. The model encourages self-regulated, constructive thinking to create knowledge by manipulating corresponding screen representations. One application of the design-oriented model is described, with screen illustrations. (MSE)
Descriptors: Authoring Aids (Programming), Cognitive Processes, Computer Software, Educational Media

Ram, Vevek – South African Journal of Higher Education, 1996
Discusses problems in creating the information retrieval mechanisms used in constructivist computer-based learning environments to support knowledge discovery: (1) subject can not always be pre-specified and the learner may not know what to seek; (2) retrieval strategies differ considerably from conventional ones, with the search including data,…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Educational Media, Epistemology

Gallo, Ernest – Journal of Computing in Higher Education, 1994
The use of cellular automata to analyze several pre-Socratic hypotheses about the evolution of the physical world is discussed. These hypotheses combine characteristics of both rigorous and metaphoric language. Since the computer demands explicit instructions for each step in the evolution of the automaton, such models can reveal conceptual…
Descriptors: Cognitive Processes, Computer Science Education, Computer Software, Discourse Analysis
Perryman, Garry – 1998
This paper presents a case for the development and support of a computer-based interactive multimedia program for teaching analysis in community college architecture design programs. Analysis in architecture design is an extremely important strategy for the teaching of higher-order thinking skills, which senior schools of architecture look for in…
Descriptors: Architectural Education, Architectural Programming, Architectural Research, Cognitive Processes