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Fiebrink, Rebecca – ACM Transactions on Computing Education, 2019
This article aims to lay a foundation for the research and practice of machine learning education for creative practitioners. It begins by arguing that it is important to teach machine learning to creative practitioners and to conduct research about this teaching, drawing on related work in creative machine learning, creative computing education,…
Descriptors: Artificial Intelligence, Man Machine Systems, Population Groups, Creativity
Yerkes, Rita – 1982
To determine whether the creative-adventure playground model functions as an effective extension of the classroom, researchers at Northern Illinois University's Early Childhood Education Research Laboratory studied the effects of playground participation on the development of visual-motor integration in 32 preschool boys and girls aged 3 to 4.5.…
Descriptors: Behavior Change, Classroom Techniques, Creative Development, Curriculum Development