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Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
Moyer, Alene – Studies in Second Language Learning and Teaching, 2014
Empirical research conducted over the past few decades suggests that the age at which an individual is first exposed to a second language affects long-term outcomes, in particular for phonology. The question that has occupied scholars of various bents is what, exactly, underlies the robust age effects observed. Does age imply immutable changes in…
Descriptors: Second Language Learning, Dialects, Pronunciation, Age Differences
Kabilan, Muhammad Kamarul; Kamarudin, Fadzliyati – English Teaching: Practice and Critique, 2010
This article reports on a teacher's experiment with Reader's Theatre (RT), an interactive play reading activity with elements of reading aloud, drama and theatre, for her 20 unmotivated learners of literature in a premier school in Malaysia. Using RT, the students staged Angela Wright's "Potato People". The procedures and design of the…
Descriptors: Foreign Countries, Learning Motivation, Directed Reading Activity, Experiential Learning

Olszewski-Kubilius, Paula; Lee, Seon-Young – Roeper Review, 2004
Based on survey responses from 187 parents of students who attended the Saturday Enrichment Program (SEP) at the Center for Talent Development (CTD) of Northwestern University, this study showed that overall, parents perceived favorable effects of the program on their children's talent development, especially academic talent development. As a…
Descriptors: Learning Motivation, Enrichment Activities, Talent Development, Talent

Hedburg, John; Alexander, Shirley – Educational Media International, 1994
Discusses situated learning and virtual reality, focusing on the pedagogical aspects of the technology and its importance in achieving a learning environment which challenges and supports effective learning. (AEF)
Descriptors: Computer Simulation, Educational Environment, Educational Technology, Experiential Learning
Medel-Anonuevo, Carolyn; Ohsako, Toshio; Mauch, Werner – 2001
Although lifelong learning is being increasingly cited as one of the key principles in the fields of education and development, shared understanding of the term's usage at the global level is lacking. Lifelong learning is closely tied to the challenge of openness and the changes with which modern individuals must cope in their lifetimes. Lifelong…
Descriptors: Adult Students, Citizenship Education, Cross Cultural Training, Cultural Exchange
Falk, John H.; Dierking, Lynn D. – 2002
This book advocates establishing "learning systems" that utilize all the educational resources of communities to connect and extend learning opportunities across a lifetime. The following are among the topics discussed: (1) the essence of lifelong learning and a learning society; (2) how and why people engage in free-choice learning; (3)…
Descriptors: Active Learning, Adolescents, Adult Learning, Age Differences