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Thalles Henrique Faria de Souza; Eduardo Figueiredo Peloso; Gabriel Gerber Hornink – Biochemistry and Molecular Biology Education, 2025
Understanding ATP formation is essential for learning metabolism and is central to grasping metabolic processes as a whole. However, due to the high level of abstraction, the number of intermediate substrates, the connections, and integrated regulation, its comprehension often poses a challenge. This and the fact that traditional teaching methods…
Descriptors: Educational Games, Game Based Learning, Biochemistry, Science Instruction
Junjie Gavin Wu; Danyang Zhang; Sangmin-Michelle Lee; Junhua Xian – International Journal of Computer-Assisted Language Learning and Teaching, 2025
Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to…
Descriptors: Video Games, Computer Simulation, Second Language Learning, Game Based Learning
Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
Carmen Barquero-Ruiz; David Kirk – Curriculum Studies in Health and Physical Education, 2024
Building on the original work of Bunker and Thorpe and their Teaching Games for Understanding (TGfU) approach to physical education, there is now a proliferation of Game Based Approaches (GBA) in the research literature (Bunker & Thorpe, 1982, A model for the teaching of games in secondary schools. "Bulletin of Physical Education,"…
Descriptors: Physical Education, Game Based Learning, Educational Games, Teaching Methods
Stefan E. Huber; Kristian Kiili; Steve Nebel; Richard M. Ryan; Michael Sailer; Manuel Ninaus – Educational Psychology Review, 2024
This perspective piece explores the transformative potential and associated challenges of large language models (LLMs) in education and how those challenges might be addressed utilizing playful and game-based learning. While providing many opportunities, the stochastic elements incorporated in how present LLMs process text, requires domain…
Descriptors: Artificial Intelligence, Language Processing, Models, Play
Djelil, Fahima; Sanchez, Eric – Education and Information Technologies, 2023
Game based-learning have been widely promoted to overcome the difficulties encountered by beginners to learn programming. However, there are many issues to address for the implementation of game-based learning. Indeed, game-based learning is not limited to adding game elements such as rewards to a learning situation, but it rather consists of…
Descriptors: Game Based Learning, Educational Games, Design, Programming
Shum, Lok Cheung; Rosunally, Yasmine; Scarle, Simon; Munir, Kamran – Education and Information Technologies, 2023
When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's ability and characteristics should be considered and supported with an appropriate learning…
Descriptors: Individualized Instruction, Educational Games, Student Centered Learning, Instructional Design
Jones, Ruan Jon; Mckeever, Jonathon Thomas; Morley, David – European Physical Education Review, 2023
Work considering the influence of power dynamics and potential confounders such as social status is beginning to receive more attention in physical education literature. While power dynamics deserve particular attention in student-centred and social constructivist pedagogies, exploration of this topic has largely escaped the grasp of Game-Based…
Descriptors: Game Based Learning, Educational Games, Power Structure, Physical Education
Thomas Coleman; Arthur G. Money – International Journal of Information and Learning Technology, 2024
Purpose: This paper presents the student-centred experience (SCE) game design framework, which aims to guide the design of holistic student-centred digital game-based learning (SCDGBL) experiences, which fully integrate all seven tenets of student-centred learning (SCL). The paper also rationalises the need for the framework and presents the steps…
Descriptors: Student Centered Learning, Game Based Learning, Learning Experience, Instructional Design
Chris A. Rasmussen – American Journal of Play, 2025
The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino…
Descriptors: Educational Games, Racism, Racial Segregation, Poverty
Traver, V. Javier; Leiva, Luis A.; Marti´-Centelles, Vicente; Rubio-Magnieto, Jenifer – Journal of Chemical Education, 2021
The periodic table allows students to easily understand the chemical elements and predict the behavior of theoretical yet undiscovered new elements. Many memorization techniques have been used for learning the periodic table, yet serious games (i.e., designed for a primary purpose other than pure entertainment) have been underexplored to…
Descriptors: Educational Games, Video Games, Chemistry, Science Instruction
Dishon, Gideon – Educational Technology Research and Development, 2021
Video games' capacity to facilitate complex and interactive modes of engagement has led to their portrayal as particularly effective means for designing authentic and situated learning environments, which overcome the artificial and abstract nature of conventional teacher-centered schooling. Focusing on the intentional use of progressive-oriented…
Descriptors: Educational Games, Video Games, Design, Learning Processes
Kirsten E. Martin; Angus J. Koller; Eszter Boros – Journal of Chemical Education, 2023
Radioactive isotopes are an essential part of everyday life and an expanding area of research in the fields of medicine, catalysis, and energy. Here, we describe an educational activity that introduces the concept of radioactive decay and the corresponding benefits, risks, and safe handling strategies. Specifically, we have developed an…
Descriptors: Educational Games, Game Based Learning, Scientific Concepts, Safety
Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan Rowe; Roger Azevedo; James Lester – International Journal of Artificial Intelligence in Education, 2024
Reflection plays a critical role in learning. Game-based learning environments have significant potential to elicit and support student reflection by prompting learners to think critically about their own learning processes and performance. Stealth assessment models, used for unobtrusively assessing student competencies from evidence of game…
Descriptors: Bias, Reflection, Evaluation Methods, Game Based Learning