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McKay, Kenneth; Gandhok, Tejpavan; Shah, Darshi – International Journal of Game-Based Learning, 2023
Senior executive strategic decision making is a prized skill. The analysis of available literature yields three key conclusions: i) strategic decision-making skills, especially in high complexity and ambiguity leverage 'adaptive expertise' which is very different from the dominant discourse on narrow domain 'expert performance'; ii) unlike focused…
Descriptors: Administrators, Decision Making, Repetition, Skill Development
Agnes D. Garciano; Debbie Marie B. Verzosa; Ma. Louise Antonette N. De Las Peñas; Maria Alva Q. Aberin; Juan Carlo F. Mallari; Jumela F. Sarmiento; Mark Anthony C. Tolentino – International Association for Development of the Information Society, 2023
This paper discusses the "Just Keep Solving" apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a…
Descriptors: Students, Student Centered Learning, Play, Electronic Learning
De Bruyckere, Pedro; Kirschner, Paul A.; Hulshof, Casper – American Educator, 2020
This article is excerpted from "More Urban Myths about Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts." The authors discuss some of the most often asked questions related to one basic principle in particular: "transfer of learning." Transfer of learning is seen as the use of…
Descriptors: Transfer of Training, Personality Traits, Skill Development, Problem Solving
Anton, Vanessa; Hixon, Kathy – Journal of Physical Education, Recreation & Dance, 2018
Because we live in such a diverse world, it is imperative to teach students to understand and respect other cultures. Teaching multicultural games and activities in physical education provides an opportunity for students to experience and appreciate the culture and traditions of diverse populations. Native American stickball, originally referred…
Descriptors: Cultural Awareness, American Indian Culture, Games, Physical Education
Smith, Wayne – Sport, Education and Society, 2016
When observing skill and determining the competency of children and youth physical education teachers often focus on the coordination dynamics within the individual in the early years and then the individual's ability to play the game as they develop. But in these game contexts the focus is often still on the individuals' actions and not the…
Descriptors: Teaching Methods, Physical Education, Psychomotor Skills, Games
Tai, Sharayah S. M.; Miltenberger, Raymond G. – Journal of Applied Behavior Analysis, 2017
With concussion rates on the rise for football players, there is a need for further research to increase skills and decrease injuries. Behavioral skills training is effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques to six…
Descriptors: Team Sports, Sport Psychology, Physical Education, Athletics
Johnstone, Avril; Hughes, Adrienne R.; Reilly, John J. – Scottish Educational Review, 2019
It is widely accepted that children in Scotland, as in other high-income countries, are not engaging in sufficient moderate-to-vigorous intensity physical activity (MVPA), the consequences of which can be adverse for health and wellbeing. In this paper, it is contended that active play (a form of gross motor or total body movement in which…
Descriptors: Play, Physical Activity Level, Movement Education, Skill Development
Renshaw, Ian; Araújo, Duarte; Button, Chris; Chow, Jia Yi; Davids, Keith; Moy, Brendan – Physical Education and Sport Pedagogy, 2016
Background: There is some apparent confusion regarding similarities and differences between two popular physical education (PE) pedagogical frameworks, that is, the Constraints-Led Approach (CLA) and Teaching Games for Understanding (TGfU). Purpose: Our aim in this commentary is to detail important theoretical and pedagogical concepts that…
Descriptors: Physical Education, Educational Games, Models, Teaching Methods
Bernstein, Eve; Herman, Ariela – Quest, 2014
Code switching is primarily a linguistic term that refers to the use of two or more languages within the same conversation, or same sentence, to convey a single message. One field of linguistics, sociocultural linguistics, is broad and interdisciplinary, a mixture of language, culture, and society. In sociocultural linguistics, the code, or…
Descriptors: Code Switching (Language), Competition, Sociocultural Patterns, Second Languages
Light, Richard; Curry, Christina; Mooney, Amanda – Asia-Pacific Journal of Health, Sport and Physical Education, 2014
As a well-developed indicator of high-quality teaching in any subject area we use the New South Wales (NSW) Quality Teaching Framework (QTF) in this article to identify what might constitute quality teaching in physical education and to suggest the extent to which Game Sense pedagogy can be seen to meet the expectations of the NSW QTF. We identify…
Descriptors: Foreign Countries, Educational Quality, Instructional Effectiveness, Physical Education
Hunt, Samuel J.; Cangemi, Joseph – Education, 2014
This paper explores the value of the "Game of Kings," Chess, as a tool for developing highly successful leaders. This paper highlights and demonstrates how the methods of the game of Chess can have strong influence on the ability and performance of exceptional leaders in any field, and how the game of Chess can enhance the cognitive…
Descriptors: Leadership, Skill Development, Games, Game Theory
Davies, Dan; Jindal-Snape, Divya; Collier, Chris; Digby, Rebecca; Hay, Penny; Howe, Alan – Thinking Skills and Creativity, 2013
This paper reports on a systematic review of 210 pieces of educational research, policy and professional literature relating to creative environments for learning in schools, commissioned by Learning and Teaching Scotland (LTS). Despite the volume of academic literature in this field, the team of six reviewers found comparatively few empirical…
Descriptors: Personal Autonomy, Teaching Methods, Foreign Countries, Educational Research
Hromek, Robyn; Roffey, Sue – Simulation & Gaming, 2009
This article has two broad objectives: (a) It reviews the theoretical and practical literature on the use of games to facilitate social and emotional learning (SEL). (b) Based on this review, it argues that games are a powerful way of developing social and emotional learning in young people. In addition, we draw on our collective experience as…
Descriptors: Play, Educational Psychology, Emotional Development, Teaching Methods
Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
Bilalic, Merim; McLeod, Peter; Gobet, Fernand – Intelligence, 2007
Although it is widely acknowledged that chess is the best example of an intellectual activity among games, evidence showing the association between any kind of intellectual ability and chess skill has been remarkably sparse. One of the reasons is that most of the studies investigated only one factor (e.g., intelligence), neglecting other factors…
Descriptors: Intelligence, Correlation, Games, Cognitive Ability
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