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Showing 1 to 15 of 19 results Save | Export
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Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
Corcoran, Sean P.; Baker-Smith, Christine – Research Alliance for New York City Schools, 2015
New York City's specialized high schools have a long history of offering a rigorous, college preparatory, public education to some of NYC's highest-achieving students. Despite enrolling only a small fraction of the City's high school students, the specialized schools have become a powerful symbol in a larger public debate about educational equity.…
Descriptors: Urban Schools, High Schools, Special Schools, College Preparation
Corcoran, Sean P.; Baker-Smith, Christine – Research Alliance for New York City Schools, 2015
New York City's elite public specialized high schools have a long history of offering a rigorous college preparatory education to the City's most academically talented students. Though immensely popular and highly selective, their policy of admitting students on the basis of a single entrance exam has been heavily criticized. Many argue, for…
Descriptors: High Schools, Urban Schools, Special Schools, Gifted
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Chevalier, Arnaud – Economics of Education Review, 2011
Using a survey of a cohort of UK graduates, linked to administrative data on higher education participation, this paper investigates the labour market attainment of recent graduates by subject of study. We document a large heterogeneity in the mean wages of graduates from different subjects and a considerably larger one within subject with…
Descriptors: Foreign Countries, Outcomes of Education, Intellectual Disciplines, Graduate Surveys
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Travis, Cheryl B.; Gross, Louis J.; Johnson, Bruce A. – Psychology of Women Quarterly, 2009
This article provides a short introduction to standard considerations in the formal study of wages and illustrates the use of multiple regression and resampling simulation approaches in a case study of faculty salaries at one university. Multiple regression is especially beneficial where it provides information on strength of association, specific…
Descriptors: Case Studies, Salary Wage Differentials, Gender Differences, College Faculty
Deutschmann, Mats; Steinvall, Anders – European Association for Computer-Assisted Language Learning (EUROCALL), 2010
This paper presents further innovative use of virtual worlds under the pilot stages of ASSIS (A Second Step in Second Life), a project funded by Umea University. One of the aims of the project is to make use of the affordances offered by Second Life in order to raise sociolinguistic language awareness among teacher trainees and other students…
Descriptors: Teaching Methods, College Students, Sociolinguistics, Cross Cultural Studies
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Chen, Ching-Huei; Howard, Bruce – Educational Technology & Society, 2010
This study examined the effect of live simulation on students' science learning and attitude. A total of 311 middle school students participated in the simulation, which allowed them to access and interpret satellite data and images and to design investigations. A pre/post design was employed to compare students' science learning and attitude…
Descriptors: Middle School Students, Teacher Effectiveness, Student Attitudes, Simulation
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Dorans, Neil J.; Liu, Jinghua; Hammond, Shelby – Applied Psychological Measurement, 2008
This exploratory study was built on research spanning three decades. Petersen, Marco, and Stewart (1982) conducted a major empirical investigation of the efficacy of different equating methods. The studies reported in Dorans (1990) examined how different equating methods performed across samples selected in different ways. Recent population…
Descriptors: Test Format, Equated Scores, Sampling, Evaluation Methods
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Bernstein, Jeffrey L. – Journal of Political Science Education, 2008
I examine the impact of simulations on student learning and on the growth of civic competence in an introductory American government class. By civic competence, I refer to an individual's skill and ability to make sense of vast amounts of political information; to work with others (and in civil opposition to other people's ideas) where…
Descriptors: United States Government (Course), Civics, Skill Development, Simulation
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Park, John; Carter, Glenda; Butler, Susan; Slykhuis, David; Reid-Griffin, Angelia – Journal of Interactive Learning Research, 2008
This study examines the relationship of gender and spatial perception on student interactivity with contour maps and non-immersive virtual reality. Eighteen eighth-grade students elected to participate in a six-week activity-based course called "3-D GeoMapping." The course included nine days of activities related to topographic mapping.…
Descriptors: Computer Simulation, Computer Uses in Education, Maps, Earth Science
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
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Ridgeway, Cecilia L.; Correll, Shelley J. – Social Forces, 2006
We develop a new status construction theory argument that apparently valid social realities in which a salient social difference is consistently linked to signs of status and competence induce participants to form status beliefs. Supporting this social validity account, an experiment showed that when an influence hierarchy developed between…
Descriptors: Beliefs, Social Differences, Social Status, Computer Simulation
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Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
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Rayburn, Nadine Recker; Jaycox, Lisa H.; McCaffrey, Daniel F.; Ulloa, Emilio C.; Zander-Cotugno, Megan; Marshall, Grant N.; Shelley, Gene A. – Journal of Adolescence, 2007
Dating violence is a serious problem among adolescents and young adults. Understanding teens' reactions to dating violence offers the potential to understand the factors that lead to perpetration of violent behavior and to elucidate prevention strategies. Knowledge concerning youth attitudes about dating violence is limited, and has largely come…
Descriptors: Violence, Models, Prevention, Familiarity
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Stern, Luli; Barnea, Nitza; Shauli, Sofia – Journal of Science Education and Technology, 2008
The objective of this study was to evaluate the effect of a dynamic software simulation on the understanding of the kinetic molecular theory by 7th graders. Students in the control group (n = 62) studied a curricular unit that addressed the differences in arrangement and motion of molecules in the three phases of matter. The experimental group (n…
Descriptors: Kinetics, Computer Software, Grade 7, Gender Differences
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