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What Works Clearinghouse, 2020
Large numbers of U.S. students lack proficiency in science, and students from different ethnic and socioeconomic groups show disparities in science achievement.2 Science knowledge and skills are important for both academic and workplace success, and a variety of interventions have been developed to improve student science achievement.…
Descriptors: Student Projects, Active Learning, Science Education, Inquiry
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Hong, Jon-Chao; Chen, Mei-Yung; Wong, Ashley; Hsu, Tsui-Fang; Peng, Chih-Chi – International Journal of Technology and Design Education, 2012
In a contest featuring hands-on projects, college students were required to design a simple crawling worm using planning, self-monitoring and self-evaluation processes to solve contradictive problems. To enhance the efficiency of problem solving, one needs to practice meta-cognition based on an application of related scientific concepts. The…
Descriptors: Physics, Competition, Scientific Concepts, Hands on Science
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Iyer, Rupa S.; Wales, Melinda E. – Advances in Engineering Education, 2012
The increasingly interdisciplinary nature of today's scientific research is leading to the transformation of undergraduate education. In addressing these needs, the University of Houston's College of Technology has developed a new interdisciplinary research-based biotechnology laboratory curriculum. Using the pesticide degrading bacterium,…
Descriptors: Interdisciplinary Approach, Scientific Research, Biotechnology, Undergraduate Study
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Franchetti, Matthew – Journal of Pre-College Engineering Education Research, 2012
This paper summarizes the findings of a five-year study aimed at improving the retention rates of female students pursuing careers in engineering. The study analyzed a series of programs implemented at the University of Toledo. The programs involve hands-on design projects, research experiences, communication tools geared towards females,…
Descriptors: Undergraduate Students, Females, Engineering Education, School Holding Power
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Kelk, Joee – Teaching Science, 2009
A lecturer at the University of Queensland has developed an excellent model to give students an authentic, hands-on experience of ecological research. The first-year university students have been learning about biodiversity as they carry out the task of beetle identification. This partnership gives the students a chance to contribute to an…
Descriptors: College Freshmen, Biodiversity, Ecology, College Science
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation