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Choi, Young Mi; Sprigle, Stephen H. – Assistive Technology, 2011
User input is an important component to help guide designers in producing a more usable product. Evaluation of prototypes is one method of obtaining this input, but methods for evaluating assistive technology prototypes during design have not been adequately described or evaluated. This project aimed to compare different methods of evaluating…
Descriptors: Educational Technology, Assistive Technology, Evaluation Methods, Evaluation Needs
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
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Crawford, Walt – Library Hi Tech, 1987
Details a series of tests conducted by the Research Libraries Group, Inc., to evaluate IBM clones i.e., computers designed to use hardware and software originally intended for IBM microcomputers. The results of evaluations of several personal computers, using the criteria of performance, aesthetics, ergonomics, and documentation, are reported.…
Descriptors: Comparative Analysis, Computer Software, Cost Effectiveness, Design Preferences