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Palmer, Russ; Choi, Ikseon – Educational Technology Research and Development, 2023
The goal of this article is to propose a framework for understanding the nature of "how people construct problems" by interacting with situations and subsequently to offer implications for instructional design and future research. We propose that people must interactively frame the components of a situation in order to establish the…
Descriptors: Problem Solving, Epistemology, Models, Cognitive Processes
Siew, Cynthia S. Q. – Journal of Learning Analytics, 2022
This commentary discusses how research approaches from Cognitive Network Science can be of relevance to research in the field of Learning Analytics, with a focus on modelling the knowledge representations of learners and students as a network of interrelated concepts. After providing a brief overview of research in Cognitive Network Science, I…
Descriptors: Network Analysis, Learning Analytics, Cognitive Processes, Knowledge Level
Sweller, John – Educational Technology Research and Development, 2020
Cognitive load theory provides instructional recommendations based on our knowledge of human cognition. Evolutionary psychology is used to assume that knowledge should be divided into biologically primary information that we have specifically evolved to acquire and biologically secondary information that we have not specifically evolved to…
Descriptors: Cognitive Processes, Difficulty Level, Educational Technology, Epistemology
Klepsch, Melina; Seufert, Tina – Instructional Science: An International Journal of the Learning Sciences, 2020
Instructional design deals with the optimization of learning processes. To achieve this, three aspects need to be considered: (1) the learning task itself, (2) the design of the learning material, and (3) the activation of the learner's cognitive processes during learning. Based on Cognitive Load Theory, learners also need to deal with the task…
Descriptors: Instructional Design, Learning Activities, Instructional Materials, Cognitive Processes
Joan S. York – Journal of Extension, 2024
This article explores the application of instructional design principles to enhance Extension e-learning programs. The growth of e-learning has led to its incorporation into many organizations, including extension programs, offering opportunities for expanded access to educational content. However, e-learning presents unique challenges, such as…
Descriptors: Electronic Learning, Instructional Design, Extension Education, Barriers
Eitel, Alexander; Endres, Tino; Renkl, Alexander – Educational Psychology Review, 2020
The main goals of this paper are to exemplify and further elaborate on the theoretical connections between cognitive load and self-regulated learning. In an effort to achieve this, we integrate the concepts of self-control and self-management within the effort monitoring and regulation (EMR) framework laid out by de Bruin et al. (Educational…
Descriptors: Cognitive Processes, Difficulty Level, Self Management, Self Control
Siew, Cynthia S. Q. – Education Sciences, 2020
A fundamental goal of education is to inspire and instill deep, meaningful, and long-lasting conceptual change within the knowledge landscapes of students. This commentary posits that the tools of network science could be useful in helping educators achieve this goal in two ways. First, methods from cognitive psychology and network science could…
Descriptors: Expertise, Network Analysis, Cognitive Psychology, Concept Formation
Walkington, Candace; Hayata, Carole A. – ZDM: The International Journal on Mathematics Education, 2017
Context personalization is an instructional design principle where tasks are presented to students in the context of their interest areas like sports, music, or video games. Personalization allows for understanding of domain principles to be grounded in concrete and familiar experiences. By making connections to prior knowledge, personalization…
Descriptors: Student Interests, Mathematics Instruction, Cognitive Processes, Difficulty Level
McMahon, Mark; Garrett, Michael – Journal of Interactive Learning Research, 2016
The ability to assess learning hinges on the quality of the instruments that are used. This paper reports on the first stage of the design of software to assist educators in ensuring assessment questions meet educational outcomes. A review of the literature within the field of instructional psychology was undertaken with a view towards…
Descriptors: Outcomes of Education, Cognitive Processes, Design, Computer Software
Varonis, Evangeline Marlos; Varonis, Maria Evangeline – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to explore four general design features of King Digital Entertainment's game "Candy Crush Saga" -- structural, social, cognitive, and emotional -- that reflect the principles of Universal Design for Learning and discusses how these features can be applied to course design in order to motivate learner…
Descriptors: Instructional Design, Games, Access to Education, Motivation
Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
Abrandt Dahlgren, Madeleine; Fenwick, Tara; Hopwood, Nick – Teaching in Higher Education, 2016
Despite the widespread interest in using and researching simulation in higher education, little discussion has yet to address a key pedagogical concern: difficulty. A "sociomaterial" view of learning, explained in this paper, goes beyond cognitive considerations to highlight dimensions of material, situational, representational and…
Descriptors: Simulation, Higher Education, Social Theories, Experiential Learning
Kuldas, Seffetullah; Hashim, Shahabuddin; Ismail, Hairul Nizam; Abu Bakar, Zainudin – International Journal of Educational Psychology, 2015
Human cognitive capacity is unavailable for conscious processing of every amount of instructional messages. Aligning an instructional design with learner expertise level would allow better use of available working memory capacity in a cognitive learning task. Motivating students to learn consciously is also an essential determinant of the capacity…
Descriptors: Cognitive Processes, Difficulty Level, Expertise, Short Term Memory
Pesce, Sebastien – Journal of Philosophy of Education, 2014
When trying to help teachers cope with the critical situations they face in classrooms, public policies are mainly concerned with improving initial teacher training. I claim in this article that the role of lifelong learning should no longer be undermined and that the design of teachers' training should be supported by a thorough examination…
Descriptors: Semiotics, Lifelong Learning, Cognitive Processes, Instructional Design
Nichols, Mark – Journal of Open, Flexible and Distance Learning, 2016
As distance education moves increasingly towards online provision, and because of the benefits provided by online approaches, students will be expected to engage with more resources available on screen. Contemporary forms of reading from the screen include reading from tablet devices, LCD monitors, and smartphones. However, print remains the…
Descriptors: Instructional Design, Reading Strategies, Reading Skills, Electronic Publishing