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Chris Friend – Discover Education, 2025
Technology-infused classrooms sometimes feel like tech-support sessions, where students struggle to learn platform interfaces during their process of content creation. Especially in courses where technology is the medium, not the subject matter, time and attention directed toward troubleshooting can feel like distractions from the "real"…
Descriptors: Educational Technology, Technology Uses in Education, Experiential Learning, Personal Autonomy
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Kyla Flanagan; Lisa R. Stowe; Christine Martineau; Natasha Kenny; Erin Kaipainen – Experiential Learning and Teaching in Higher Education, 2024
In Canada, the Truth and Reconciliation Commission highlights our roles as educators to reflect Indigenous cultures and knowledges in post-secondary teaching and learning. Developing an inclusive definition of experiential learning in consultation with Indigenous scholars is essential. This newly revised experiential learning framework represents…
Descriptors: Experiential Learning, Teaching Methods, Holistic Approach, Indigenous Knowledge
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K. E. Rajcic – International Journal of Designs for Learning, 2023
This design case is about Emotional Design Theory in application to the design of pandemic face masks. As we know designers rely strongly on theoretical knowledge in making design moves. To understand how students may learn to apply theory, research was conducted to test the effectiveness of an assessment called Design CUE (Conceptual…
Descriptors: Psychological Patterns, Design, Instructional Design, Introductory Courses
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Giraud-Carrier, François C.; Fawcett, Stanley E.; Fawcett, Amydee M. – Decision Sciences Journal of Innovative Education, 2021
Abstract Many higher education institutions are calling for more experiential learning to improve learning outcomes and better prepare students for the workplace. The need for enhanced experiential education in business schools, and in the decision sciences, is especially important. However, there is a lack of common practical understanding of how…
Descriptors: Business Administration Education, Experiential Learning, Educational Practices, Coaching (Performance)
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Westera, Wim – Educational Technology & Society, 2019
This paper aims to improve the design methods for serious games (games for learning) by identifying a set of well-established pedagogical misconceptions and presenting design guidelines to avoid these. It analyses the pedagogical principles and models that are commonly used in serious game design, and contrasts these with evidence and advances in…
Descriptors: Educational Games, Instructional Effectiveness, Learning Experience, Learning Motivation
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Yeo, Narelle; Fuller, Brad; Kenway, Simon – Journal of University Teaching and Learning Practice, 2023
This research considers the synchronous creation of a faculty meta-ensemble emergent in the pivot to online music ensembles in 2021. The unit of study outline for Music Ensemble Performance mandates live ensembles in a Kolb-inspired experiential learning model, seemingly impossible to achieve in a pandemic. Eric Ries advocates for necessary change…
Descriptors: Instructional Design, Delivery Systems, Music Education, Music Activities
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Coghlan, David; Coughlan, Paul – Action Learning: Research and Practice, 2018
This article explores how Revan's praxeology and learning formula act as the foundation for the authors' enactment of the scholarship of their teaching practice. Linking to accreditation requirement of assurance of learning the authors describe two undergraduate courses that they teach and reflect on how Revan's praxeology of systems…
Descriptors: Scholarship, Instruction, Learning, Educational Practices
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Freire, Fabián – Open Praxis, 2021
This report presents the activity systems analysis of the general MOOC design process adopted by a multidisciplinary team for delivering edX courses to Latin America and the Caribbean (LAC). This report builds on Freire's (2020) exploratory case study [EJ1275469], which applied work-based learning theory and activity systems theory to determine…
Descriptors: Foreign Countries, Online Courses, Educational Technology, Technology Uses in Education
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James, Nikki; Humez, Andrea; Laufenberg, Philipp – TechTrends: Linking Research and Practice to Improve Learning, 2020
Team projects allow students to apply their technical skills to a real-world context and build twenty-first century competencies, including teamwork, project management and communication skills. However, the complex challenges that such experiential learning projects present for students and faculty can limit the scale of implementation. This…
Descriptors: Distance Education, Scaffolding (Teaching Technique), Computer Simulation, Teaching Methods
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Kodzi, Emmanuel T., Jr. – Journal of Teaching in International Business, 2019
Curricular development is critical for preparing students in a coordinated fashion for life after graduation -- especially when their roles will involve cross-border business decisions. The design of specific courses in any curriculum must be purposeful in terms of what is taught, how it is taught, and how all the course components fit together.…
Descriptors: Curriculum Development, International Trade, Business Administration Education, Educational Theories
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Salmon, Gilly; Gregory, Janet; Lokuge Dona, Kulari; Ross, Bella – British Journal of Educational Technology, 2015
We report on educators' experiences of a massive open online course (MOOC) focused on the Carpe Diem learning design process. The MOOC was developed in-house using Blackboard CourseSites by a university innovation and development unit, Learning Transformations, at Swinburne University of Technology in Melbourne, Australia. We report on a study of…
Descriptors: Online Courses, Faculty Development, College Faculty, Teaching Methods
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Abrandt Dahlgren, Madeleine; Fenwick, Tara; Hopwood, Nick – Teaching in Higher Education, 2016
Despite the widespread interest in using and researching simulation in higher education, little discussion has yet to address a key pedagogical concern: difficulty. A "sociomaterial" view of learning, explained in this paper, goes beyond cognitive considerations to highlight dimensions of material, situational, representational and…
Descriptors: Simulation, Higher Education, Social Theories, Experiential Learning
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Pugh, Greg L. – Journal of Teaching in Social Work, 2014
Teaching for diversity and social justice is the teaching of complex abstract ideas about privilege and oppression, such as the social construction of social groups and identity. An effective way to teach this material is with experiential learning, but this approach requires much more than exercises and activities. Courses must be consciously…
Descriptors: Experiential Learning, Undergraduate Students, Social Justice, Critical Thinking
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Volchok, Edward – Cogent Education, 2017
A first-time service-learning instructor explores balancing the obligation to help students achieve approved learning outcomes with ensuring that the service-learning partner receives value from the project. This is a vexing issue because few students deliver professional work. The author recommends that while students must be the instructor's top…
Descriptors: Service Learning, College Faculty, Teacher Attitudes, Business Administration Education
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