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Stephan, Michelle; Akyuz, Didem – International Journal of Science and Mathematics Education, 2022
Semiotics is the study of symbols and the creation of their meaning through social interactions. In this paper, we explore more deeply the socially situated nature of semiotics by extending current semiotics theories and frameworks from the perspective of emergent modeling. The first expansion is to replace the interpretant (meaning associated…
Descriptors: Semiotics, Constructivism (Learning), Mathematics Education, Teaching Methods
Stefaniak, Jill; Luo, Tian; Xu, Meimei – Educational Technology Research and Development, 2021
Digital learning environments are dynamic systems that require learning designers to leverage environmental conditions and the needs of their learners. While many frameworks and studies have explored pedagogical reasoning, little emphasis has been placed on the dynamic decision-making processes of learning designers. To advance the exploration of…
Descriptors: Thinking Skills, Decision Making, Teaching Methods, Instructional Design
D. Wallis, Peter; Rocha, Tomas – Journal for Multicultural Education, 2022
Purpose: To encourage more just open educational practices, the purpose of this paper is to describe Jose Medina's theory of epistemic justice and develop a framework applying this conception of epistemic justice to OEP through learning design. The authors hope this framework will help researchers and practitioners develop more equitable learning…
Descriptors: Instructional Design, Open Education, Equal Education, Educational Experience
Park, Soyoung – Electronic Journal of e-Learning, 2022
Visual scaffolding, a type of scaffolding provided in a visual format, is considered to have potential in web-based learning environments as it naturally includes tacit information, highlights the critical features of tasks and promotes learning through the spatial organization of tasks. However, systematic approaches to visual scaffolding design…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Instructional Design, Electronic Learning
Beese, Elizabeth Brott – Theory and Research in Education, 2019
This article proposes that educational personalization may be usefully understood from a process perspective. It defines educational personalization as that which occurs within any "planning or decision-making process" which runs for one student at a time, and uses "information from or about individual students," in order to…
Descriptors: Decision Making, Teaching Methods, Educational Planning, Instructional Design
Weiner, Steven; Warr, Melissa; Mishra, Punya – TechTrends: Linking Research and Practice to Improve Learning, 2020
A core element of systems thinking is perspective taking. Perspectives help people distinguish between salient and irrelevant information, take particular types of actions, and make sense of the world. In this article, we consider what systems thinking and perspective taking means for designers in education. First, we present a framework,…
Descriptors: Systems Approach, Educational Change, Perspective Taking, Instructional Design
Pessoa, M. V. Pereira – European Journal of Engineering Education, 2023
Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical…
Descriptors: Guidelines, Teaching Methods, Engineering Education, Active Learning
Shinno, Yusuke; Mizoguchi, Tatsuya – ZDM: Mathematics Education, 2021
In this paper, we explore theoretical approaches to Japanese teachers' lesson designs involving the adaptation of mathematics textbooks for instructional change. In Japan, although most teachers use textbooks as the main resource for lesson planning, called "kyouzai kenkyuu," the ways in which they use textbooks can differ. In a…
Descriptors: Lesson Plans, Mathematics Instruction, Fractions, Teaching Methods
Lee, Okhee; Grapin, Scott; Haas, Alison – Science Education, 2023
As the vision in "A Framework for K-12 Science Education" and the Next Generation Science Standards (NGSS) takes hold in schools and classrooms, there is an urgent need for teacher professional development (PD) programs that align with NGSS-designed curriculum materials and address the unique strengths and needs of diverse student…
Descriptors: Multilingualism, Faculty Development, Scientific Principles, Science Instruction
Rolf, Elisabeth; Knutsson, Ola; Ramberg, Robert – British Journal of Educational Technology, 2019
Teachers cannot presume that their learners have the competence to use the technology brought to the classroom. Therefore, the learners' abilities to use technology may be a concern for teachers. This paper reports on digital competence through an analysis of designs for learning in design patterns, written by upper secondary teachers. Learning…
Descriptors: Technological Literacy, Teaching Methods, Learning Activities, Teacher Attitudes
Okinda, Robert; Waters, Melinda; Petterd, Robin; Smith, Clint – Commonwealth of Learning, 2023
This analysis and guidelines aim to establish the key issues and considerations in describing the new or modified digital and professional skills TVET teachers require for blended delivery. The accompanying "Digital and Professional Teacher Competency Standards for Blended TVET" presents the draft competency standards. [For the…
Descriptors: Teaching Skills, Teacher Competencies, Blended Learning, Vocational Education
Herzl-Betz, Rachel – Composition Forum, 2022
This article seeks to theorize the pedagogical work disabled instructors navigate to create accessible writing classrooms. Through retroactive analysis, I introduce the concept of Access Negotiation Moments (ANMs) as limited, low-stakes contexts where disabled instructors define the limits of their own access needs. Ultimately, I theorize a…
Descriptors: Writing Instruction, Teaching Methods, Persuasive Discourse, Disabilities
An, Yunjo – International Journal of Technology in Education, 2020
Gamification has been used in a variety of settings, including business, healthcare, and education. Although there are successful gamification examples, many gamification projects fail due to poor design. Despite the importance of thoughtful design of gamification, previous research on gamification in education has not paid sufficient attention to…
Descriptors: Teaching Methods, Instructional Design, Competition, Game Based Learning
Ronsivalle, G. B.; Boldi, A.; Gusella, V.; Inama, C.; Carta, S. – Technology, Knowledge and Learning, 2019
Nowadays, children and teenagers use technology products in an increasingly passive way. As simple consumers they cannot benefit from the opportunities of designing technology, which has a learning value. Educational Robotics (ER) programs are particularly effective in delivering contents of difficult disciplines: they can re-establish a balance…
Descriptors: Guidelines, Instructional Design, Robotics, Information Technology
Catlin, Dave; Blamires, Mike – Technology, Knowledge and Learning, 2019
In 1969, Seymour Papert invented the first educational robot called a Turtle. It was an addition to the computer language Logo, which he'd designed in 1965 specifically for educating children. Papert did not simply invent some technology, he offered a revolutionary way of educating children. He gave teachers practical tools to realise…
Descriptors: Robotics, Special Needs Students, Teaching Methods, Educational Benefits