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Brown, Lori A.; Lohr, Linda L.; Gall, James E.; Ursyn, Anna – Educational Media and Technology Yearbook, 2013
Aesthetics is the artistic quality of a design that contributes to an enhanced appreciation or experience. Aesthetics in instructional design refers to mainly visual aspects that contribute to the learning experience. This chapter discusses the marginal role aesthetics has had in the field, provides a theoretical and historical narrative of…
Descriptors: Instructional Design, Aesthetics, Visual Learning, Learning Experience
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Carroll, Fiona; Kop, Rita – International Journal of Distance Education Technologies, 2016
The visual is a dominant mode of information retrieval and understanding however, the focus on the visual dimension of Technology Enhanced Learning (TEL) is still quite weak in relation to its predominant focus on usability. To accommodate the future needs of the visual learner, designers of e-learning environments should advance the current…
Descriptors: Aesthetics, Visual Learning, Role, Online Courses
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Plass, Jan L.; Homer, Bruce D.; Hayward, Elizabeth O. – Journal of Computing in Higher Education, 2009
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design principle are presented that have been derived from recent research. Our review focuses on the…
Descriptors: Higher Education, Educational Technology, Instructional Effectiveness, Instructional Design
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George-Palilonis, Jennifer; Filak, Vincent – International Journal on E-Learning, 2010
As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these developments comes a need to study the effectiveness of the individual tools at our disposal as well as various methods for integrating those tools in a classroom setting.…
Descriptors: Course Content, Learner Engagement, Science Instruction, Electronic Learning
Kuzu, Abdullah; Akbulut, Yavuz; Sahin, Mehmet Can – Online Submission, 2007
This paper introduces an evaluation tool prepared to examine the quality of visuals in course-books. The tool is based on Mayer's Cognitive Theory of Multimedia Learning (i.e. Generative Theory) and its principles regarding the correct use of illustrations within text. The reason to generate the tool, the development process along with the…
Descriptors: Multimedia Materials, Learning Theories, Test Construction, Test Reliability
Binns, Jane C.; Branch, Robert C. – 1995
The purpose of this paper is to sensitize instructional message designers to the stereotypical signals which may be inherent in computer clip-art selections. A rationale is presented for the power of message design, and the differences between gender equality and gender equity are discussed. Several computer clip-art libraries were analyzed, and…
Descriptors: Computer Graphics, Educational Media, Elementary Secondary Education, Imagery
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Williams, Vicki S. – College & University Media Review, 1998
Investigates the supportive side of current technology in the visual process of learning and the issues instructional designers must address to utilize these capabilities and maximize their effects. Provides an overview of visual memory and discusses information processing and analogic reasoning, cognition and visual information processing, visual…
Descriptors: Cognitive Processes, Design Preferences, Information Processing, Information Technology
Schiffman, Carole B. – 1995
Graphic design is a form of communication by which visual messages are conveyed to a viewer. Audience needs and views must steer the design process when constructing public service visual messages. Well-educated people may be better able to comprehend visuals which require some level of interpretation or extend beyond their world view. Public…
Descriptors: Color, Communication (Thought Transfer), Cultural Background, Ethnicity