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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
ChanLin, Lih-Juan – 1994
The purpose of this paper is to report specific motivational requirements within each motivation category of Keller's ARCS (Attention, Relevance, Confidence, Satisfaction) model (1991) based on data collected on students' reactions to a computer-assisted learning lesson that incorporated motivational strategies in its design. Interview techniques…
Descriptors: Animation, Case Studies, Computer Assisted Instruction, Computer Graphics
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Wang, X. Christine; Kedem, Yore; Hertzog, Nancy B. – Journal of Research in Childhood Education, 2004
This study investigated young children's reflections about their learning experiences through Student-Created PowerPoint Presentations (SCPP). The study was conducted in a K/1 classroom in a university-affiliated school while the children completed a project titled "Who Measures What in Our Neighborhood?" The participants were 14 children (five…
Descriptors: Qualitative Research, Young Children, Teaching Assistants, Learning Experience
Cohen, Rina – Journal of Computer-Based Instruction, 1988
Describes a two-year Canadian project devoted to the development and formative evaluation of a graduated series of four graphics-based programing environments for young children, called pre-Logo Microworlds. Field tests of software and instructional materials are described, and classroom observations and teacher and student interviews are…
Descriptors: Classroom Observation Techniques, Cognitive Development, Computer Assisted Instruction, Computer Graphics