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The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Griffiths, Barry J. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2015
For countries to remain competitive in the global economy, it is important to cultivate the next generation of native mathematicians. However, this goal has been increasingly challenging in the United States where, despite the tremendous increase in university enrollment during recent decades, the number of students studying mathematics has…
Descriptors: Summer Programs, Mathematics Education, Program Effectiveness, Academically Gifted
An Individual Subjectivist Critique of the Use of Corpus Linguistics to Inform Pedagogical Materials
Richards, Kendall; Pilcher, Nick – Dialogic Pedagogy, 2016
Corpus linguistics, or the gathering together of language into a body for analysis and development of materials, is claimed to be an assured, established method (or field) that valuably informs pedagogical materials and knowledge of language (e.g. Ädel 2010; Gardner & Nesi, 2013). The fundamental validity of corpus linguistics is rarely, if…
Descriptors: Criticism, Computational Linguistics, Instructional Materials, Interviews
Ahmadzadeh, Marzieh; Mahmoudabadi, Elham; Khodadadi, Farzad – Journal of Information Technology Education, 2011
Anecdotal evidence shows that in computer programming courses plagiarism is a widespread problem. With the growing number of students in such courses, manual plagiarism detection is impractical. This requires instructors to use one of the many available plagiarism detection tools. Prior to choosing one of such tools, a metric that assures the…
Descriptors: Foreign Countries, Plagiarism, Programming Languages, Computer Software
Mufeti, Tulimevava Kaunapawa; Mbale, Jameson; Suresh, Nalina – Journal of Information Systems Education, 2011
In an effort to encourage the uptake of technology among its academic community, the University of Namibia (UNAM) introduced the Electronic Notes System (ENS) in the year 2010. The ENS was envisaged as a web-based method of distributing lecture notes to students, where the faculty members would upload the teaching materials and the students would…
Descriptors: Interviews, Electronic Equipment, Computer Science, Foreign Countries
Pilcher, Nick – Teaching in Higher Education, 2011
Many studies into the process of producing and supervising dissertations exist, yet little research into the "product" of the Masters dissertation, or into how Masters supervision changes over time exist. Drawing on 62 semi-structured interviews with 31 Maths and Computer Science supervisors over a two-year period, this paper explores…
Descriptors: Supervision, Interviews, Supervisory Methods, Computer Science Education
Palaigeorgiou, George; Despotakis, Theofanis – Journal of Information Technology Education, 2010
Learning about computers continues to be regarded as a rather informal and complex landscape dominated by individual exploratory and opportunistic approaches, even for students and instructors in Computer Science Departments. During the last two decades, software animated demonstrations (SADs), also known as screencasts, have attracted particular…
Descriptors: Learning Strategies, Computer Assisted Instruction, Computer Software, Interviews
Hawi, N. – Computers & Education, 2010
The purpose of this research is to identify the causal attributions of business computing students in an introductory computer programming course, in the computer science department at Notre Dame University, Louaize. Forty-five male and female undergraduates who completed the computer programming course that extended for a 13-week semester…
Descriptors: Attribution Theory, Undergraduate Students, Academic Achievement, Learning Strategies
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Varma, Roli – Computer Science Education, 2010
Women are seriously under-represented in computer science and computer engineering (CS/CE) education and, thus, in the information technology (IT) workforce in the USA. This is a grim situation for both the women whose potential remains unutilized and the US society which is dependent on IT. This article examines the reasons behind low enrollment…
Descriptors: Undergraduate Students, Student Attitudes, Females, American Indians
Simon, Beth; Hanks, Brian – Journal on Educational Resources in Computing, 2008
Pair programming, as part of the Agile Development process, has noted benefits in professional software development scenarios. These successes have led to a rise in use of pair programming in educational settings, particularly in Computer Science 1 (CS1). Specifically, McDowell et al. [2006] has shown that students using pair programming in CS1 do…
Descriptors: Interviews, Programming, Peer Relationship, Teamwork
Greenes, Carole; Wolfe, Susan; Weight, Stephanie; Cavanagh, Mary; Zehring, Julie – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
With funding from NSF, the Prime the Pipeline Project (P[cube]) is responding to the need to strengthen the science, technology, engineering, and mathematics (STEM) pipeline from high school to college by developing and evaluating the scientific village strategy and the culture it creates. The scientific village, a community of high school…
Descriptors: Control Groups, Undergraduate Students, High School Students, Advanced Courses
Kazim, Nida; Schmidt, Klaus; Brown, Dan – Journal of Industrial Teacher Education, 2007
Fewer women than men are involved in the fields of computer science and in other computer-related technology areas. In the United States, fewer than twenty percent of graduates of those programs are female. Fisher & Margolis (2002) say that despite the rise of a women's movement, women have lost ground in the world of computing. This is not…
Descriptors: Females, Career Choice, College Administration, Computer Science
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
McShane, Kim – E-Learning, 2006
Teaching and learning online is one of several risky practices in higher education today that threaten to disfigure academics' work and identity. For many academics, accustomed to the tempo and practices of face-to-face teaching, it threatens disorientation. In this article the author examines the teaching beliefs of a computer science lecturer,…
Descriptors: Figurative Language, Online Courses, Computer Science, College Faculty
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