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Showing 1 to 15 of 31 results Save | Export
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Chen, Junyu; Kong, Wai Kei; Chi, Hung-Lin; Seo, JoonOh; Kim, Minkoo; Yam, Michael C. H. – Journal of Civil Engineering Education, 2024
In construction technology education (CTE), construction site tours play an essential role for undergraduate students to obtain familiarity with construction environments, combine content knowledge with practice, and develop their competencies to embrace construction innovations before entering the industry. Implementing real construction site…
Descriptors: Construction Industry, Technology Education, Undergraduate Students, Computer Simulation
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Poole, Adam – International Journal of Research & Method in Education, 2022
Participatory based methodologies, like the funds of identity approach, often employ arts-based methods and graphic elicitation as a complement to the traditional autobiographical interview. The funds of identity approach addresses deficit discourses that position disadvantaged learners as problematic by encouraging teachers to construct…
Descriptors: Foreign Countries, High School Students, Grade 10, Identification (Psychology)
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Charalambous, Charalambos Y. – ZDM: The International Journal on Mathematics Education, 2020
Attempts to better conceptualize and measure teacher knowledge, and through that examine its association to instructional quality have been intensified over the past decades. Despite the progress made, a review of pertinent literature points to four challenges related to studying this association: "proximity" (i.e., the extent to which…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Simulation, Simulated Environment
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Thwaites, Trevor – Educational Philosophy and Theory, 2021
In this paper I argue that the technologizing of most things in our daily lives, from work and education to finance and leisure, can be seen to promote a loss of the tangible and a rootlessness for human societies, causing a disorientation in the knowledge and beliefs acquired over millennia. Arendt's proposal that 'the earth is the very…
Descriptors: Information Technology, Environment, Computer Simulation, Knowledge Level
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Williams, Ryan J.; Chergosky, Anthony J. – Journal of Political Science Education, 2019
This article describes various iterations of a Supreme Court simulation that we developed for undergraduate political science classes. We address when simulations should be used to introduce a topic to students, and when simulations should be used to develop students' understanding of a topic after introducing it. In the simulations, we played the…
Descriptors: Court Litigation, Simulation, Political Science, Teaching Methods
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Clinard, Erin S. – Teaching and Learning in Communication Sciences & Disorders, 2020
Assessment is an ongoing process that is necessary at every stage of designing, implementing, and evaluating simulation-based learning experiences (SBLEs). Designing and aligning a high-quality assessment process provides instructors and researchers with valuable data to understand if students have met the desired simulation learning objectives,…
Descriptors: Communication Disorders, Speech Communication, Simulation, Learning Experience
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Adam Barger – William & Mary Educational Review, 2015
This article explored two complimentary frameworks for utilizing web-based simulation games in social studies classrooms and applied them in a media analysis of a popular web-based civics simulation. McCall's (2014) practical framework and Raphael, Bachen, Lynn, Mckee, and Baldwin-Philippi's (2010) approach provided a thorough construct for…
Descriptors: Computer Simulation, Web Sites, Video Games, Social Studies
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Langbeheim, Elon – Chemistry Education Research and Practice, 2015
The article, "Using Animations in Identifying General Chemistry Students' Misconceptions and Evaluating Their Knowledge Transfer Relating to Particle Position in Physical Changes" (Smith and Villarreal, 2015), reports that a substantial proportion of undergraduate students expressed misconceived ideas regarding the motion of particles in…
Descriptors: Science Instruction, Scientific Concepts, Misconceptions, Chemistry
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Parker, Walter C.; Lo, Jane C. – Social Education, 2016
The past 15 years have seen a wealth of civic education initiatives. States have passed supportive laws, a blue-ribbon commission has identified best practices, and new programs are blossoming. Some emphasize knowing, and others emphasize doing; some are geared to academic learning about government and politics, while others emphasize…
Descriptors: Civics, Citizenship Education, Citizen Participation, Instructional Design
Dede, Chris – Jobs For the Future, 2014
To compete in today's global, knowledge-based, innovation-centered economy, young people must go beyond a high school diploma and acquire not just academic knowledge, but interpersonal and interpersonal capacities. That is, they must engage in deeper learning. As schools shift away from traditional education models in favor or providing deeper…
Descriptors: Educational Technology, Technology Uses in Education, Technological Advancement, Teaching Methods
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Duran, E. B.; Amandi, A. – Interactive Learning Environments, 2011
Student models are crucial components in personalised distance learning environments. These models usually include individual characteristics such as the level of knowledge of a given topic, the learning style or the type of personality, the level of participation and so on. However, when the focus is on group activities, these learning…
Descriptors: Cognitive Style, Individual Characteristics, Group Activities, Knowledge Level
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Liu, Chang; Franklin, Teresa; Shelor, Roger; Ozercan, Sertac; Reuter, Jarrod; Ye, En; Moriarty, Scott – American Journal of Business Education, 2011
Game-like three-dimensional (3D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists, educators, and financial experts developed a youth-oriented financial literacy education game in…
Descriptors: Money Management, Teaching Methods, Computer Simulation, Educational Games
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Shyr, Wen-Jye – European Journal of Engineering Education, 2010
This study develops a Multiprog virtual laboratory for a mechatronics education designed to teach how to programme a programmable logic controller (PLC). The study was carried out with 34 students in the Department of Industry Education and Technology at National Changhua University of Education in Taiwan. In total, 17 students were assigned to…
Descriptors: Laboratories, Programming, Foreign Countries, Higher Education
Ayers, Elizabeth; Nugent, Rebecca; Dean, Nema – International Working Group on Educational Data Mining, 2009
A fundamental goal of educational research is identifying students' current stage of skill mastery (complete/partial/none). In recent years a number of cognitive diagnosis models have become a popular means of estimating student skill knowledge. However, these models become difficult to estimate as the number of students, items, and skills grows.…
Descriptors: Data Analysis, Skills, Knowledge Level, Students
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McCowan, Richard J.; Roberts, Scott W.; Slaughter, John – Health Educator, 2009
A long-term public health goal in the United States involves convincing adolescents to postpone sexual activity or promote responsible sexual activity. This study investigated the effect of using infant simulators on sexuality, child care attitudes and knowledge with a sample of 309 high school students from seven different states. The treatment…
Descriptors: Simulation, Public Health, Pregnancy, Infants
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