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Showing 1 to 15 of 36 results Save | Export
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Max Chen; Yichen Li; Hilson Shrestha; Noe¨lle Rakotondravony; Andrew Teixeira; Lane Harrison; Robert E. Dempski – Journal of Chemical Education, 2024
Industrial and academic laboratories are undergoing a paradigm shift in process technology from batch to modular flow. Implementation of modular flow processes can enable more efficient operation with superior throughput, scalability, and safety factors owing to superior transport and reaction kinetics. However, both fine chemical and…
Descriptors: Chemical Engineering, Chemistry, Undergraduate Students, Science Instruction
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Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
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Sicart, Miguel – American Journal of Play, 2018
The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play…
Descriptors: Computer Use, Play, Computation, Information Science
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Mayhew, Emma – Journal of Political Science Education, 2019
Students within higher education increasingly expect a teaching and learning environment which makes effctive use of technology enhanced learning and respond particularly well to information delivered using a visual medium. One way in which colleagues have responded is through the increased use of new, free presentation software. This review…
Descriptors: College Students, Computer Software, Computer Uses in Education, Learner Engagement
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Pallas, Josh; Eidenfalk, Joakim; Engel, Susan – Australasian Journal of Educational Technology, 2019
This article reports on a pilot undergraduate subject that incorporated a range of technology-enhanced learning approaches including online lectures, an online site for in and out of class communications, and strong encouragement for students to blog and use Twitter. This paper evaluates student engagement through the social networking sites…
Descriptors: Undergraduate Students, Learner Engagement, Social Media, Computer Uses in Education
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Koretsky, Milo D.; Magana, Alejandra J. – Advances in Engineering Education, 2019
In this article, we explore how information, communications, and computational technology, or computer technology for short, influences the way that engineering is taught and learned. The goal of our analysis it to contribute towards a research, adoption, and policy agenda for propagating the effective use of computer technology in engineering…
Descriptors: Learner Engagement, Engineering Education, Computer Uses in Education, Technology Integration
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Giacaman, Nasser; De Ruvo, Giuseppe – IEEE Transactions on Education, 2018
Contribution: Active classroom programmer (ACP) is a software tool that places minimal pressure on resources, and is shown to help improve student learning while also encouraging a high degree of engagement both during and outside of programming lectures. Background: Programming is difficult for students, largely due to the myriad of…
Descriptors: Theory Practice Relationship, Programming, Computer Science Education, Computer Software
Tucker, Catlin – Educational Leadership, 2015
The author, an outspoken advocate for using technology in the classroom, knows how important it is to establish expectations for responsible use of mobile devices. She's found that five strategies help ensure that mobile devices enhance, rather than distract from, learning. Teachers need to establish new norms that clarify responsible use,…
Descriptors: Handheld Devices, Computer Uses in Education, Classroom Techniques, Sharing Behavior
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Borthwick, Arlene C.; Anderson, Cindy L.; Finsness, Elizabeth S.; Foulger, Teresa S. – Journal of Digital Learning in Teacher Education, 2015
Wearable personal learning technologies can gather data from the person wearing the device or from the surrounding environment and enable that data to be transferred to another device or shared via the cloud. Wearable technologies can serve as a valuable asset in the classroom enhancing differentiation of instruction and student engagement. They…
Descriptors: Educational Technology, Learner Engagement, Teacher Education, Technology Integration
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Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
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Langer-Osuna, Jennifer – Mathematics Education Research Journal, 2015
This paper draws on the constructs of hybridity, figured worlds, and cultural capital to examine how a group of African-American students in a technology-driven, project-based algebra classroom utilized the computer as a resource to coordinate personal and mathematical positional identities during group work. Analyses of several vignettes of small…
Descriptors: African American Students, Algebra, Active Learning, Student Projects
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Cox, M. J.; Niederhauser, D. S.; Castillo, N.; McDougall, A. B.; Sakamoto, T.; Roesvik, S. – Journal of Computer Assisted Learning, 2013
Many regions around the world are experiencing a gradual paradigm shift away from information technology (IT) use that complements traditional teaching and towards embedded IT use in E-learning that is ubiquitous and pervasive. This has been conceptualized in this article using a framework depicting the affects of these shifts on learning…
Descriptors: Information Technology, Electronic Learning, Trend Analysis, Learner Engagement
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Zhou, Juan; Mori, Mikihiko; Ueda, Hiroshi; Kita, Hajime – International Journal of Distance Education Technologies, 2013
The Multi-Mouse Quiz System is an application used to treat quizzes in a classroom or other learning environment. The system comprises the Multi Mouse Quiz (MMQ) and MMQEditor. The MMQ is an application of Single Display Groupware (SDG), which enables multiple users to answer quizzes by connecting several mice to an ordinary computer. The…
Descriptors: Test Construction, Tests, Computer Uses in Education, Elementary School Students
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Ray, Beverly; Faure, Caroline; Kelle, Fay – American Secondary Education, 2013
This paper examines how Social Impact Games (SIGs) can provide important instructional support in secondary social studies classrooms. When used within the framework of the constructivist teaching philosophy and teaching methods, as recommended by the NCSS (2010), SIGs have the potential to hone critical thinking, collaboration, and problem…
Descriptors: Constructivism (Learning), Educational Games, Computer Games, Computer Uses in Education
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Sana, Faria; Weston, Tina; Cepeda, Nicholas J. – Computers & Education, 2013
Laptops are commonplace in university classrooms. In light of cognitive psychology theory on costs associated with multitasking, we examined the effects of in-class laptop use on student learning in a simulated classroom. We found that participants who multitasked on a laptop during a lecture scored lower on a test compared to those who did not…
Descriptors: Laptop Computers, Cognitive Psychology, Lecture Method, Educational Experiments
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