Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Games | 4 |
Learning Experience | 4 |
Educational Games | 2 |
Feedback (Response) | 2 |
Handheld Devices | 2 |
Teaching Methods | 2 |
Telecommunications | 2 |
Usability | 2 |
Advanced Students | 1 |
Artificial Intelligence | 1 |
Case Studies | 1 |
More ▼ |
Source
International Journal of… | 1 |
Science & Education | 1 |
TechTrends: Linking Research… | 1 |
Technology, Knowledge and… | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Evaluative | 4 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Germany | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
Bai, Hua – TechTrends: Linking Research and Practice to Improve Learning, 2019
The advancement of mobile technology has influenced teaching and learning at various educational levels. The mobility, ubiquity, and connectivity of mobile devices help to foster meaningful learning experience across contexts and in different subject areas. Positive results from mobile learning have been reported in the current literature. To help…
Descriptors: Teaching Methods, Telecommunications, Cooperative Learning, Inquiry
Richardson, Donald – International Journal of Game-Based Learning, 2016
This paper adds to the small but growing body of research into the potential of augmented reality games for teaching and learning English as a foreign language (EFL). It explores the extent to which such games enhance the language learning experience of advanced level EFL learners. The author draws on his work developing "Mission not really…
Descriptors: English (Second Language), Second Language Learning, Educational Games, Second Language Instruction
Andersen, Casper; Bek-Thomsen, Jakob; Clasen, Mathias; Grumsen, Stine Slot; Hjermitslev, Hans Henrik; Kjaergaard, Peter C. – Science & Education, 2013
Studies in the history of science and education have documented that the reception and understanding of evolutionary theory is highly contingent on local factors such as school systems, cultural traditions, religious beliefs, and language. This has important implications for teaching evolution in primary and secondary schools. No universal…
Descriptors: Evolution, Documentaries, Learning Experience, Communication Strategies