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Jennifer Rowsell; Anna Keune; Alison Buxton; Kylie Peppler – Reading Research Quarterly, 2024
This article challenges an over-reliance on language as the primary means to communicate knowledge by adopting a language"less"ness approach to maker pedagogies and maker literacies. Having conducted makerspace and design-based research for some time, we separately and together noticed a productive relationship between wordless…
Descriptors: Design, Teaching Methods, Correlation, Handicrafts
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Carter, Danielle – Journal of Visual Literacy, 2018
In an environment that encourages co-construction and participatory practices, and especially in an educational environment saturated with media and images in which children are considered to be valid and competent contributors to knowledge construction, children's visual literacy becomes increasingly important to the development of educational…
Descriptors: Visual Literacy, Metacognition, Reflection, Learning Processes
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Fetherston, Tony – Australian Journal of Teacher Education, 2008
The visual aspect of classroom culture is becoming more important because students now have much greater access to the means of producing, viewing and manipulating images. Using a framework adapted from Foucault and taking a myth-making position, this paper puts forward six propositions as means of explaining how images in the classroom might be…
Descriptors: Visual Stimuli, Imagery, Literacy, Visual Literacy
Lenze, James S. – 1993
The concepts of imagery, mathemagenic behaviors, and generative imagery are reviewed; and the learner's use of visual imagery is discussed. Several studies have supported the idea that imagery is an active mental process that gives birth to learning. The concept of mathemagenic control or manipulation is of interest to the instructional designer.…
Descriptors: Curriculum Design, Educational Research, Imagery, Instructional Design
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Williams, Vicki S. – College & University Media Review, 1998
Investigates the supportive side of current technology in the visual process of learning and the issues instructional designers must address to utilize these capabilities and maximize their effects. Provides an overview of visual memory and discusses information processing and analogic reasoning, cognition and visual information processing, visual…
Descriptors: Cognitive Processes, Design Preferences, Information Processing, Information Technology