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Steven Sclarow; A. J. Raven; Mart Doyle – Journal of Information Systems Education, 2024
This paper presents field-tested improvements over an 11-year period of a large-scale "Introduction to Information Systems" core business school course and provides a framework for implementation. Engagement and learning in large-scale courses can prove challenging, especially when the class is a requirement within a business school's…
Descriptors: Learning Strategies, Information Systems, Large Group Instruction, Introductory Courses
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Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
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Sanford, John F.; Naidu, Jaideep T. – Contemporary Issues in Education Research, 2017
The paper argues that mathematical modeling is the essence of computational thinking. Learning a computer language is a valuable assistance in learning logical thinking but of less assistance when learning problem-solving skills. The paper is third in a series and presents some examples of mathematical modeling using spreadsheets at an advanced…
Descriptors: Mathematical Models, Computation, Cognitive Processes, Problem Solving
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Ruiz-Martinez, A.; Pereniguez-Garcia, F.; Marin-Lopez, R.; Ruiz-Martinez, P. M.; Skarmeta-Gomez, A. F. – IEEE Transactions on Learning Technologies, 2013
In the teaching of computer networks the main problem that arises is the high price and limited number of network devices the students can work with in the laboratories. Nowadays, with virtualization we can overcome this limitation. In this paper, we present a methodology that allows students to learn advanced computer network concepts through…
Descriptors: Computer Networks, Concept Teaching, Science Process Skills, Teaching Methods
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Ma, L.; Ferguson, J.; Roper, M.; Wood, M. – Computer Science Education, 2011
The teaching of introductory computer programming seems far from successful, with many first-year students performing more poorly than expected. One possible reason for this is that novices hold "non-viable" mental models (internal explanations of how something works) of key programming concepts which then cause misconceptions and difficulties. An…
Descriptors: Teaching Models, Programming, Misconceptions, Models
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Bonestroo, Wilco J.; de Jong, Ton – Interactive Learning Environments, 2012
Self-regulated learners are expected to plan their own learning. Because planning is a complex task, it is not self-evident that all learners can perform this task successfully. In this study, we examined the effects of two planning support tools on the quality of created plans, planning behavior, task load, and acquired knowledge. Sixty-five…
Descriptors: Foreign Countries, Educational Technology, Preferences, Planning
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Armoni, Michal – Journal on Educational Resources in Computing, 2009
Reduction is a problem-solving strategy, relevant to various areas of computer science, and strongly connected to abstraction: a reductive solution necessitates establishing a connection among problems that may seem totally disconnected at first sight, and abstracts the solution to the reduced-to problem by encapsulating it as a black box. The…
Descriptors: Student Attitudes, Problem Solving, Computer Science, Abstract Reasoning
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Katai, Zoltan; Toth, Laszlo – Teaching and Teacher Education: An International Journal of Research and Studies, 2010
Over the last decades more and more research has analysed relatively new or rediscovered teaching-learning concepts like blended, hybrid, multi-sensory or technologically enhanced learning. This increased interest in these educational forms can be explained by new exciting discoveries in brain research and cognitive psychology, as well as by the…
Descriptors: Learning Strategies, Programming, Brain, Educational Technology
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Dominguez, Cesar; Jaime, Arturo – Computers & Education, 2010
This paper describes an active method for database design learning through practical tasks development by student teams in a face-to-face course. This method integrates project-based learning, and project management techniques and tools. Some scaffolding is provided at the beginning that forms a skeleton that adapts to a great variety of…
Descriptors: Database Design, Student Projects, Attendance, Active Learning
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Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
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Haake, Joerg M.; Pfister, Hans-Rudiger – International Journal of Computer-Supported Collaborative Learning, 2010
This study reports findings from an experimental field study of scripted collaboration for net-based learning in the context of a one-semester university course on operating systems. In scripted collaboration, activities of learners are coordinated and guided according to particular rules, implemented via respective tools in the learning…
Descriptors: Brainstorming, Distance Education, Computer Science Education, Field Studies
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Sitthiworachart, J.; Joy, M. – Journal of Computer Assisted Learning, 2008
Active learning is considered by many academics as an important and effective learning strategy. Assessment is integrated in learning as a tool for learning, but traditional assessment methods often encourage surface learning (passive learning) rather than deep learning (active learning). Peer assessment is a method of motivating students,…
Descriptors: Peer Evaluation, Learning Strategies, Active Learning, Programming
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McKenna, Peter – Journal on Educational Resources in Computing, 2004
This paper summarizes the results of an investigation into whether women and men have different (concrete and abstract) styles of programming, and whether the standard computing curriculum is therefore biased against women. The theory underpinning the hypothesis is critically reviewed in practical programming contexts. A concrete means of testing…
Descriptors: Student Attitudes, Females, Learning Strategies, Programming
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Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
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Kolikant, Yifat Ben-David; Pollack, Sarah – Computer Science Education, 2004
Norms govern the criteria by which students decide what is good and what is not good, and align their learning trajectories accordingly.We found that the high-school students' norm is to produce working, but not necessarily error-free, programs and to argue for their correctness solely on the basis of a few executions. Therefore, they prefer…
Descriptors: Norms, Computer Science, Teaching Methods, High School Students