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Sicart, Miguel – American Journal of Play, 2018
The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play…
Descriptors: Computer Use, Play, Computation, Information Science
Rosenfeld, Louis B.; Holland, Maurita P. – Online, 1994
Discussion of the use of dynamic data resources, such as Internet LISTSERVs or Usenet newsgroups, focuses on an experiment using an automated filtering system with Usenet newsgroups. Highlights include user satisfaction, based on retrieval size, data sources, and user interface and the need for some human mediation. (Contains two references.) (LRW)
Descriptors: Computer Networks, Higher Education, Information Networks, Information Retrieval

Chute, Alan G.; Sayers, Pamela K.; Gardner, Richard P. – New Directions for Teaching and Learning, 1997
Distance learning networks make training and advanced education possible when time and budgetary constraints make face-to-face training difficult. To make distance learning work, instructors and providers must harness the potential of synchronous and asynchronous communication technologies to create powerful, learner-centered networks. Support…
Descriptors: Computer Assisted Instruction, Computer Networks, Distance Education, Educational Environment
Detlor, Brian – Proceedings of the ASIS Annual Meeting, 1998
Proposes a user-centered framework for intranet design based on an understanding of people, their typical problems, information behaviors, and situated contexts. Argues that by adopting such an approach, intranets can be designed which facilitate organizational information access and use. (Author/AEF)
Descriptors: Access to Information, Computer Networks, Computer System Design, Design Preferences