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MacKnight, Carol B.; Balagopalan, Santosh – Journal of Educational Technology Systems, 1989
Compares the strengths and weaknesses of four authoring systems that can be used for courseware development: (1) Quest; (2) PCD3; (3) IconAuthor; and (4) Course of Action. Evaluation procedures used to assess their power, ease of use, and productivity aids are explained; menu and icon structures are described; and interactive design implications…
Descriptors: Authoring Aids (Programing), Comparative Analysis, Courseware, Evaluation Methods

Brader, Lorinda L. – TechTrends, 1990
Compares two authoring tools that were developed to enable users without programing experience to create and modify software. HyperCard, designed for Macintosh microcomputers, and ToolBook, for microcomputers that run on MS-DOS, are compared in the areas of programing languages, graphics and printing capabilities, user interface, system…
Descriptors: Authoring Aids (Programing), Comparative Analysis, Computer Graphics, Computer Software Development

Neuman, Delia – Journal of Special Education Technology, 1989
Investigated were the interactions among instructional elements of 26 commercial courseware packages, 62 learning-disabled students (aged 9-18), and their seven teachers. Reported are teachers' strategies for introducing, augmenting, and integrating computer-based education into ongoing instructional arrangements. Teachers developed a variety of…
Descriptors: Computer Assisted Instruction, Courseware, Integrated Activities, Interaction
Askov, Eunice N. – 1987
The Penn State Adult Literacy Courseware project uses a "whole word" approach with some word-building activities in teaching 1,000 high frequency and functional words to adult beginning readers whose children participate in Chapter I programs. The aim of the project is to counteract the intergenerational effects of illiteracy. The…
Descriptors: Adult Basic Education, Adult Literacy, Adult Reading Programs, Courseware
Jones, Marshall G. – 1998
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Software Development