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Sowell, Marsha – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2020
Since 2007, escape rooms have become increasingly popular in mainstream society. The heightened sense of urgency felt when participating in escape games, united with the possibility of engaging students both in academic and soft-skills has led teachers to add escape games to the list of game-based strategies increasingly used in classrooms.…
Descriptors: Game Based Learning, Problem Solving, Cooperative Learning, Middle School Students
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Little, Priscilla; Lauver, Sherri – Prevention Researcher, 2005
Low attendance in out-of-school time programs is the norm for many middle and high school participants. Using a database of more than 60 recent evaluations of out-of-school time programs, the authors examine reasons youth give for staying and leaving programs. They outline a proposed set of promising strategies for both attracting and sustaining…
Descriptors: High Risk Students, After School Programs, Program Content, Student Recruitment