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William Swann – International Journal of Designs for Learning, 2023
Universities have become accustomed to steady growth in their online programs. When the COVID pandemic began, most also faced the related challenge of a sudden need for emergency remote teaching. This article explores the development of concise demonstration videos to support online and remote faculty at a large Hispanic-serving Research 1…
Descriptors: Research Universities, Minority Serving Institutions, Hispanic Americans, Minority Group Teachers
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Mayer, R. E. – Journal of Computer Assisted Learning, 2017
This paper reviews 12 research-based principles for how to design computer-based multimedia instructional materials to promote academic learning, starting with the multimedia principle (yielding a median effect size of d = 1.67 based on five experimental comparisons), which holds that people learn better from computer-based instruction containing…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Instructional Materials
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Wallang, Melissa G. – Sign Language Studies, 2015
Despite the fact that Indian Sign Language (ISL) has a significant influence on the native signers in northeastern India, no studies of ISL have yet taken into account the nature of the sign languages in use in this region. This article examines the emergence of both Shillong Sign Language and the Deaf community of Shillong and discusses the…
Descriptors: Sign Language, Multimedia Materials, Deafness, Foreign Countries
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Babiker, Mohd. Elmagzoub A. – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Practices, Educational Technology
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Deschaine, Mark E.; Sharma, Sue Ann – InSight: A Journal of Scholarly Teaching, 2015
Digital curation is a process that allows university professors to adapt and adopt resources from multidisciplinary fields to meet the educational needs of twenty-first-century learners. Looking through the lens of new media literacy studies (Vasquez, Harste, & Albers, 2010) and new literacies studies (Gee, 2010), we propose that university…
Descriptors: Media Literacy, Multimedia Instruction, Multimedia Materials, Instructional Innovation
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Masek, Martin; Murcia, Karen; Morrison, Jason – Australian Educational Computing, 2012
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining…
Descriptors: Foreign Countries, Science Curriculum, Handheld Devices, Material Development
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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
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Windle, Richard J.; Wharrad, Heather; McCormick, Damion; Laverty, Helen; Taylor, Michael – Journal of Interactive Media in Education, 2010
The open educational resource (OER) movement has the potential to have a truly transformative effect on higher education, but in order to do so it must move into the mainstream and facilitate widespread participation in the sharing or creating of resources and in their reuse. To help in this process, experience can be gained from projects and…
Descriptors: Resource Units, Multimedia Materials, Computer Uses in Education, Higher Education
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Guha, Mona Leigh; Druin, Allison; Montemayor, Jaime; Chipman, Gene; Farber, Allison – Journal of Educational Multimedia and Hypermedia, 2007
This paper develops a model of children's storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was developed using a grounded theory approach to qualitative research. This empirical work focused on the experiences of 18 children, ages 5-6, who worked…
Descriptors: Qualitative Research, Design Requirements, Story Telling, Technology Integration
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Trigano, Philippe C.; Giacomini-Pacurar, Ecaterina – Higher Education in Europe, 2004
CEPIAH is a method and a proposal for a Web-based system to be used to assist teachers in designing multimedia documents and in evaluating their prototypes. The proposed tool integrates two modules: one for the Evaluation of Multimedia Pedagogical and Interactive software (EMPI), and the other, a method for designing pedagogical hypermedia…
Descriptors: Hypermedia, Distance Education, Multimedia Materials, Material Development
Simpson, Carol – Book Report, 1997
Explains the new agreement on Fair Use Guidelines for Educational Multimedia, which provides concrete limits on the types and amounts of material that may be included in multimedia works created by teachers and students. The four tests of fair use that apply to all copyrighted materials in schools are also discussed. (Author/LRW)
Descriptors: Copyrights, Fair Use (Copyrights), Guidelines, Material Development
Kister, Ken – Wilson Library Bulletin, 1995
Examines the development of multimedia encyclopedias. Discusses print versus electronic materials; technological advances; interactivity; costs; content and costs of particular multimedia encyclopedias; and a future perspective. A sidebar compares cultural icons in encyclopedias. (AEF)
Descriptors: Costs, Electronic Text, Encyclopedias, Futures (of Society)
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Deboard, Donn R.; Lee, Doris – Journal of Educational Media, 2001
Uses Frank Lloyd Wright's (1867-1959) organic architecture as a metaphor to define the relationship between a part and a whole, whether the focus is on a building and its surroundings or information delivered via hypertext. Reviews effective strategies for designing text information via hypertext and incorporates three levels of information…
Descriptors: Architects, Architecture, Computer System Design, Design Preferences
Barker, Philip; Giller, Susan – 2002
Many new technologies are now available for delivering and/or providing access to computer-based learning (CBL) materials. These technologies vary in sophistication in many important ways, depending upon the bandwidth that they provide, the interactivity that they offer and the types of end-user connectivity that they support.Invariably,…
Descriptors: Computer Assisted Instruction, Computer Software Development, Educational Media, Educational Resources
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Kommers, Piet; Lanzing, Jan – Journal of Interactive Learning Research, 1997
Addresses the main functions of concept mapping as a student activity in their learning processes: (1) design method to be used as a structural scaffolding technique before and during the development of hypermedia; (2) navigation device for exploring hypermedia documents on CD-ROMs or WWW; (3) knowledge elicitation technique; and (4) authentic…
Descriptors: Concept Mapping, Evaluation Methods, Hypermedia, Instructional Design
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