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Mawer, Matt – International Journal of Social Research Methodology, 2016
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Research Methodology
Nosofsky, Robert M. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
In a highly systematic literature, researchers have investigated the manner in which people make feature inferences in paradigms involving uncertain categorizations (e.g., Griffiths, Hayes, & Newell, 2012; Murphy & Ross, 1994, 2007, 2010a). Although researchers have discussed the implications of the results for models of categorization and…
Descriptors: Models, Classification, Inferences, Cognitive Psychology
Koopmans, Matthijs – Complicity: An International Journal of Complexity and Education, 2015
The detection of complexity in behavioral outcomes often requires an estimation of their variability over a prolonged time spectrum to assess processes of stability and transformation. Conventional scholarship typically relies on time-independent measures, "snapshots", to analyze those outcomes, assuming that group means and their…
Descriptors: Time, Correlation, Observation, Attendance
Nersessian, Nancy J. – Mind, Culture, and Activity, 2012
As much research has demonstrated, novel scientific concepts do not arise fully formed in the head of a scientist but are created in problem-solving processes, which can extend for considerable periods and even span generations of scientists. To understand concept formation and conceptual change it is important to investigate these processes in…
Descriptors: Laboratories, Scientific Concepts, Concept Formation, Sciences
Pineteh, Ernest A. – British Journal of Educational Technology, 2012
This paper examines the use of virtual interactions in a Communication class at Cape Peninsula University of Technology (CPUT)-South Africa. It demonstrates how synthesising virtual and other computer-assisted exercises as well as traditional classroom-based activities can enhance the teaching and learning of communication concepts. The paper is…
Descriptors: Foreign Countries, Computer Assisted Instruction, Student Diversity, Learning Processes
White, Brian; Kahriman, Azmin; Luberice, Lois; Idleh, Farhia – Biochemistry and Molecular Biology Education, 2010
Communicating an understanding of the forces and factors that determine a protein's structure is an important goal of many biology and biochemistry courses at a variety of levels. Many educators use computer software that allows visualization of these complex molecules for this purpose. Although visualization is in wide use and has been associated…
Descriptors: Undergraduate Students, Visualization, Computer Software, Biochemistry
Mayrath, M. C.; Traphagan, T.; Heikes, E. J.; Trivedi, A. – Interactive Learning Environments, 2011
Interest in the instructional application of virtual worlds, such as "Second Life" (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large…
Descriptors: Instructional Design, Educational Technology, Computer Simulation, Simulated Environment
van Schie, Hein T.; van Waterschoot, Boris M.; Bekkering, Harold – Journal of Experimental Psychology: Human Perception and Performance, 2008
A robust finding in imitation literature is that people perform their actions more readily if they are congruent with the behavior of another person. These action congruency effects are typically explained by the idea that the observation of someone else acting automatically activates our motor system in a directly matching way. In the present…
Descriptors: Observation, Imitation, Computer Simulation, Cues
Cook, Thomas D.; Steiner, Peter M.; Pohl, Steffi – Multivariate Behavioral Research, 2009
This study uses within-study comparisons to assess the relative importance of covariate choice, unreliability in the measurement of these covariates, and whether regression or various forms of propensity score analysis are used to analyze the outcome data. Two of the within-study comparisons are of the four-arm type, and many more are of the…
Descriptors: Statistical Bias, Reliability, Data Analysis, Regression (Statistics)
Trundle, Kathy Cabe; Bell, Randy L. – Computers & Education, 2010
This mixed-methods investigation compared the effectiveness of three instructional approaches in achieving desired conceptual change among early childhood preservice teachers (n = 157). Each of the three treatments employed inquiry-based instruction on moon phases using data collected from: (1) the planetarium software program, Starry Night[TM],…
Descriptors: Preschool Teachers, Preservice Teachers, Computer Simulation, Astronomy
Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
DeLucia, Patricia R.; Tharanathan, Anand – Journal of Experimental Psychology: Applied, 2009
More than 25% of accidents are rear-end collisions. It is essential to identify the factors that contribute to such collisions. One such factor is a driver's ability to respond to the deceleration of the car ahead. In Experiment 1, we measured effects of optic flow information and discrete visual and auditory warnings (brake lights, tones) on…
Descriptors: Accidents, Optics, Motor Vehicles, Motion
Jouriles, Ernest N.; McDonald, Renee; Kullowatz, Antje; Rosenfield, David; Gomez, Gabriella S.; Cuevas, Anthony – Behavior Therapy, 2009
The present study evaluated whether virtual reality (VR) can enhance the realism of role plays designed to help college women resist sexual attacks. Sixty-two female undergraduate students were randomly assigned to either the Role Play (RP) or Virtual Role Play (VRP) conditions, which were differentiated only by the use of VR technology in the VRP…
Descriptors: Undergraduate Students, Realism, Metabolism, Females
Schafer, Joseph L.; Kang, Joseph – Psychological Methods, 2008
In a well-designed experiment, random assignment of participants to treatments makes causal inference straightforward. However, if participants are not randomized (as in observational study, quasi-experiment, or nonequivalent control-group designs), group comparisons may be biased by confounders that influence both the outcome and the alleged…
Descriptors: Research Methodology, Inferences, Psychological Studies, Simulation
Hoshino, Takahiro – Psychometrika, 2007
Due to the difficulty in achieving a random assignment, a quasi-experimental or observational study design is frequently used in the behavioral and social sciences. If a nonrandom assignment depends on the covariates, multiple group structural equation modeling, that includes the regression function of the dependent variables on the covariates…
Descriptors: Structural Equation Models, Simulation, Observation, Behavioral Science Research
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