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Showing 1 to 15 of 21 results Save | Export
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Leiber, Theodor – Quality in Higher Education, 2022
The paper characterises the learning and teaching process with a focus on higher education and describes the basics of contemporary theories of learning and teaching. Against this conceptual background, the interweaving of performance indicators and theories and practice of learning and teaching is analysed. For a small, selected number of…
Descriptors: Learning Theories, Higher Education, Educational Theories, Educational Practices
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Vong, Wai Keen; Hendrickson, Andrew T.; Navarro, Danielle J.; Perfors, Amy – Cognitive Science, 2019
The curse of dimensionality, which has been widely studied in statistics and machine learning, occurs when additional features cause the size of the feature space to grow so quickly that learning classification rules becomes increasingly difficult. How do people overcome the curse of dimensionality when acquiring real-world categories that have…
Descriptors: Learning Processes, Classification, Models, Performance
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van Gog, Tamara; Hoogerheide, Vincent; van Harsel, Milou – Educational Psychology Review, 2020
Problem-solving tasks form the backbone of STEM (science, technology, engineering, and mathematics) curricula. Yet, how to improve self-monitoring and self-regulation when learning to solve problems has received relatively little attention in the self-regulated learning literature (as compared with, for instance, learning lists of items or…
Descriptors: Problem Solving, STEM Education, Self Management, Cognitive Processes
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Williams, A. Mark; Fawver, Bradley; Hodges, Nicola J. – Frontline Learning Research, 2017
The expert performance approach, initially proposed by Ericsson and Smith (1991), is reviewed as a systematic framework for the study of "expert" learning. The need to develop representative tasks to capture learning is discussed, as is the need to employ process-tracing measures during acquisition to examine what actually changes during…
Descriptors: Expertise, Performance, Individual Differences, Learning Processes
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Perkins, Kathleen M. – Teaching & Learning Inquiry, 2016
Theatre is a multi-dimensional discipline encompassing aspects of several domains in the arts and humanities. Therefore, an array of scholarly practices, pedagogies, and methods might be available to a SoTL researcher from the close reading of texts in script analysis to portfolio critiques in set, costume, and lighting design--approaches shared…
Descriptors: Scholarship, Instruction, Learning, Phenomenology
Matthew E. Jacovina; Erica L. Snow; G. Tanner Jackson; Danielle S. McNamara – Grantee Submission, 2015
To optimize the benefits of game-based practice within Intelligent Tutoring Systems (ITSs), researchers examine how game features influence students' motivation and performance. The current study examined the influence of game features and individual differences (reading ability and learning intentions) on motivation and performance. Participants…
Descriptors: Game Based Learning, Intelligent Tutoring Systems, Learning Motivation, Performance
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Chen, Sherry Y.; Liu, Xiaohui – Interactive Learning Environments, 2011
Personalization has been widely used in Web-based instruction (WBI). To deliver effective personalization, there is a need to understand different preferences of each student. Cognitive style has been identified as one of the most pertinent factors that affect students' learning preferences. Therefore, it is essential to investigate how learners…
Descriptors: Cognitive Style, Web Based Instruction, Internet, Learning Processes
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Gardiner, Amy K.; Bjorklund, David F.; Greif, Marissa L.; Gray, Sarah K. – Cognitive Development, 2012
Children's acquisition of tool use abilities is an important part of development but is not yet well understood. This study compares two modes of tool-use learning, observation and individual haptic experience. Two- and 3-year-olds had haptic experience with tools, observed tool use by others, had both haptic and observational experience, or no…
Descriptors: Observation, Task Analysis, Difficulty Level, Cognitive Ability
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Saab, Nadira – Metacognition and Learning, 2012
Computer-supported collaborative learning (CSCL) is an approach to learning in which learners can actively and collaboratively construct knowledge by means of interaction and joint problem solving. Regulation of learning is especially important in the domain of CSCL. Next to the regulation of task performance, the interaction between learners who…
Descriptors: Educational Research, Interpersonal Relationship, Program Effectiveness, Interaction
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Østern, Anna-Lena – Education Inquiry, 2012
This article is based on a study of what contributes to the development of an aesthetic approach to supervision that might be identified in a choreographer's supervision of artists in a co-creative artistic production process. The theoretical framework consists of multimodal learning theory with a focus on semiotic mediation inspired by Jewitt,…
Descriptors: Supervision, Aesthetics, Artists, Learning Theories
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Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning
Ballera, Melvin; Elssaedi, Mosbah Mohamed – Association for the Advancement of Computing in Education, 2012
There is an unrealized potential in the use of socially-oriented pedagogical agent and interactive simulation in e-learning system. In this paper, we investigate the impact of having a socially oriented tutor agent and the incorporation of interactive simulation in e-learning into student performances, perceptions and experiences for non-native…
Descriptors: Simulation, Foreign Countries, Computer Science, Electronic Learning
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Debarnot, Ursula; Creveaux, Thomas; Collet, Christian; Gemignani, Angelo; Massarelli, Raphael; Doyon, Julien; Guillot, Aymeric – Brain and Cognition, 2009
A wide range of experimental studies have provided evidence that a night of sleep may enhance motor performance following physical practice (PP), but little is known, however, about its effect after motor imagery (MI). Using an explicitly learned pointing task paradigm, thirty participants were assigned to one of three groups that differed in the…
Descriptors: Control Groups, Physical Fitness, Psychomotor Skills, Training Methods
Locatis, Craig – Performance Improvement Quarterly, 2007
Whether media affect learning has been debated for decades. The discussion of media's effectiveness has raised questions about the usefulness of comparison studies, not only in assessing applications of technology but in other areas as well. Arguments that media do not affect learning are re-examined and issues concerning media effects on expert…
Descriptors: Educational Technology, Training, Mass Media, Comparative Analysis
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Liu, Yeou-Teh; Mayer-Kress, Gottfried; Newell, Karl M. – Journal of Experimental Psychology: Human Perception and Performance, 2006
The experiments examined qualitative and quantitative changes in the dynamics of learning a novel motor skill (roller ball task) as a function of the manipulation of a control parameter (initial ball speed). The focus was on the relation between the rates of change in performance over practice time and the changing time scales of the evolving…
Descriptors: Perceptual Motor Learning, Experimental Psychology, Object Manipulation, Reaction Time
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